Game Discussion The Universim

Discussion in 'Gaming Section' started by Max Bacon, Oct 20, 2016.

  1. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    The Universim: Introduction of the Exile Village

    Hello Creators,

    We hope you had an amazing E3 and took some time to digest all of the delicious game reveals and new info pouring out from its doors. While you were enjoying the show, our team was hard at work developing new features and coming up with crazy design ideas for The Universim. Today, we would like to talk about a feature you’ve been requesting for ages - Exile Villages

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    Exile Villages will pop up around the planet. These villages will grow alongside your own, eventually threatening and attacking your civilization. We think these villages offer an amazing opportunity to test your Creator Powers. However, you may want to refrain from rushing out to wipe them off of the face of the planet, as they could also offer you something very valuable.

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    Exile Villages will be formed by Nuggets who have lost faith in you. Certain actions or a lack thereof might cause Nuggets in need to become frustrated and leave. Of course, there will be situations where their demands are completely ridiculous, so it’s almost impossible to please everyone. There could even come a time when you must choose between helping one Nugget or another.

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    Every Exile Village will have its own population, threat level, and evolution progress, which you can reveal by clicking on them. They will contact your civilization’s leaders with demands or trade offers as time goes by. Refusing or ignoring these messages will, as you can likely guess, end in conflict.

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    Our design philosophy with The Universim is to give you as much choice as possible, ensuring you have the ability to decide the outcome of almost any situation, either by ignoring it or taking control. We want you to decide how much you engage with and influence the world. We know that many of you enjoy the micromanagement aspects of the game, while others prefer to lean back and watch over their civilization as a silent observer.

    Exile Villages will be making their way into the game sometime after the Steam Release. Please let us know your thoughts on the new system. What kind of interactions would you like to see? Do you have some cool ideas you’d like to share? Don’t be afraid to drop us a comment!


    Continue Reading Here about Exile Villages Here[crytivo.com]


    WHILE WE HAVE YOU HERE

    We have plans to begin releasing regular video updates in the future where Alex Koshelkov (founder) or Sasha Shumski (our producer) will talk about recent changes to the game and general news about Crytivo. These videos will be titled the Crytivo Digest, and we will publish them on our YouTube channel. Subscribe to the channel to never miss an update!

    Subsribe


    GOBLINS OF ELDERSTONE

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    Our friends over at Lost Goblin released a great little game a while ago, and they’ve been working hard on tuning the game’s systems and fixing pesky bugs. Goblins of Elderstone is the best it’s ever been, but we need your help to make it even better. We have created forums where you can share your feedback and ideas for the game. The game had a bit of a rough launch on Steam due to a mix up with the Early Access label, so we need to help them recover. They will be adding a whole host of attractive features to entice new players and reward current fans, so be sure to throw your thoughts in as well on what you think should be added. You can check out some videos here to get an idea of how the game plays. We will also be giving away game keys to the most active community members who play the game and offer feedback.

    Join our Forums [forums.crytivo.com]
    Goblins of Elderstone Steam Page

    Don’t forget to Sign-Up Here [eepurl.com] for our future updates and giveaways.

    Follow our Twitter and Facebook for day-to-day updates.

    All the best,
    The Crytivo Crew

    Continue reading...
     
  2. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Nuggets Leaders and Law System

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    HELLO CREATORS,

    Much like any civilization, Nuggets need leaders. These are the best of the best -- or, at least, that’s what their campaign posters say. The most fundamental pursuit of any Nugget is survival, which does not always come easily. As a result, Nuggets typically choose leaders whose agendas will most likely keep everyone alive. Leaders in The Universim will come up with important laws and agendas that can alter your civilization’s evolutionary path and social structure.


    ELECTION PROCESS

    Every 2 season years, your civilization will vote for the next Leader. There are usually three candidates, and each will bring their own law in the event they are elected. This process will occur with or without your intervention. You can allow Nuggets to choose their own Leaders, or you can weigh in on which you think is best.



    USER INTERFACE

    In the UI, each candidate will have a list of laws or changes they plan to implement below their names. Every candidate will have their own colour to distinguish them from their competitors. A voting bar will showcase the voting progress of each candidate, which will indicate who is currently in the lead. In rare cases, candidates might change their proposed laws/changes to something completely different.


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    Every adult Nugget in your civilization will cast a vote towards the candidate they prefer. Their selection is based on their internal preferences and traits. For example, lazy Nuggets will vote for leaders who promise fewer work hours, while Nuggets who like to eat will vote for candidates who promise more food production.


    INTERVENTION PROCESS

    As a god, you can influence this complex process in a number of ways:


    Accidents happen: Nuggets are fragile creatures who do not react well to having a boulder dropped on them. Actually, there are many potential accidents that could befall a candidate. Nuggets know all too well that nature is a cruel mistress. Sometimes, Nuggets just happen to spontaneously combust, get struck by lightning, or end up floating through space. It’s a mysterious world they live in.

    Blessings: Murder isn’t always the answer. There is a far less brutal way of influencing the election process, which involves blessing your preferred candidate. Some downsides do exist, though. Firstly, it will cost you Creator Points. Secondly, it might not work. It can happen that the candidate who is most qualified for the job loses to a chimpanzee, even with your blessing. However, at least blessing Nuggets won’t permanently scar the mental state of those who witness your “accidents”.


    LEADER

    After the election, the new Leader will continue to enact laws over time. Players will be notified in advance when a Leader plans to enact a new law. (DB* Value on min - max laws per Leader Nugget)

    If a Leader dies before their term ends, the community will take a bit of time before electing a new Leader. (DB* Value from min to max time when next election will start)

    Leader Nuggets cannot be assigned to any other job. (DB* Min-Max age Nuggets can become a candidate for Leader)




    EXAMPLES OF LAWS

    • Elderly Assisted Living (Elders mate and eat 2x more and no longer work. 30% chance of elderly couple dying during mating. +2 to Happiness. )

    • Same-Sex Marriage (+5 to Happiness. Slight decrease in reproduction rate.)

    • Matriarchy (Only Female Leaders) (All female Nuggets get +5 Might. Females live for +5 years longer on average. Probability of males being born -15%)

    • Patriarchy (Only Male Leaders) (All male Nuggets get +5 Might. Males live for +5 years longer on average. Probability of females being born -15%)

    • Child Labor (Nuggets work from when they are children. Causes reduced lifespans (-10 years) and lowered Happiness (-10 Happiness))

    • Labor Laws - Nuggets only start work after they turn 10. Lifespans :thumbs_up:0 years. Happiness +5.

    • Work Shifts - Nuggets take shifts working. Increases efficiency of buildings (by reducing time that Nuggets are gone to rest/eat) and increases Happiness (+5).

    • Food for all - Increase the amount of rations per Nugget by double. (Happiness :thumbs_up:0. Food consumption :thumbs_up:00%.)

    • Prohibition - Nuggets no longer drink from Eateries. (Happiness -5. Nugget Stamina +5.)

    • Contraception Ban - Nugget reproduction rate increases. (Reproduction rate :thumbs_up:5%, Happiness -5)

    • Adult Classes - (50% of adults will go to School)

    • Accelerated Studies (Nuggets spend less time in School, but injury rates increase) (-20% School time, injury rate :thumbs_up:5%)

    • Vaccinations - Nuggets will get shots to become less prone to disease. (-15% chance of sickness)

    • Safety Guidelines - Nuggets will become less prone to injury. (-15% chance of injury)

    • Pollution Control - Reduces pollution by 30%, but players can no longer build factories that pollute.

    • Medical Aid (Increases healing speed by 15%)

    • Vacation Time (Nuggets will take X amount of time each year for vacation. Happiness :thumbs_up:0.)

    • Right to arms (Allows Nuggets to own personal weapons. Injury rate +20%, Happiness +5, Wild Animal Attack chance -50%)

    • Industrialist - Nuggets completely shift away from environmental protection and instead increase production. (Factories :thumbs_up:5% efficiency, pollution rate increases by 50%)

    • Nuclear Testing (In rare cases, Nuclear Facilities can experience a meltdown. However, rocket building +30%)

    • Water Filtration (+25% to water refill rates, water buildings decay 5% faster)

    • Pesticides (Farm yields :thumbs_up:5%. Sickness rates +5%.)

    • Fertilization (Farm yields :thumbs_up:5%. Happiness -5 due to smell.)

    • Scientific Focus (Research rate :thumbs_up:5%, Creator Point production -15%)

    • Religious Focus (Creator Point production + 15%, Research rate -15%)

    • Sanitation (Sickness rate -15%, water usage :thumbs_up:5%)
    PLEASE NOTE THAT THIS FEATURE IS A WORK IN PROGRESS AND WILL ONLY BECOME AVAILABLE AFTER THE STEAM RELEASE.




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    MAKE SURE TO ADD THE UNIVERSIM TO YOUR STEAM WISHLIST


    https://store.steampowered.com/app/352720/The_Universim/ [img

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  3. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Learn more about The Universim's Steam release: what to expect and what's coming next

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    We wanted to shed some more light on what you can expect to find in The Universim's Steam release, so grab a delicious beverage and head on over HERE to read all about it. Feel free to drop us a few questions, if anything comes to mind. See you there!


    https://store.steampowered.com/app/352720/The_Universim/ [img

    Continue reading...
     
  4. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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