Game Discussion The Universim

Discussion in 'Gaming Section' started by Max Bacon, Oct 20, 2016.

  1. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500


    Hello Creators!


    It has been another great month for The Universim! Firstly, we restructured a number of internal systems in preparation for the Save and Load functionality, which, if everything goes according to plan, will be released as a hotfix for this patch or in V17 (cross your fingers, Creators, we’re very close!). On top of that, a lot of work has been done in other important areas, such as the various Building Upgrades we’re rolling out. In this patch, we are introducing the upgraded Eatery and Hospital, with more scheduled for upcoming patches.

    Another exciting bit of news is that we are putting more work into Creator Powers, which have seen some fun improvements since the last update. Nugget bodies were redesigned slightly so that they react to events, like you breaking their bones, more naturally. You’ll now be able to pick Nuggets up and toss them about, dead or alive. We heard that seeing dead, disease-ridden Nuggets lying out in front of Eateries is an unsavoury sight for most, so now you can pick them up and send them on a lovely trip to meet the sky gods.

    Alright, let’s get down to business.
    • New Nugget outfits
    • New Nugget hairstyles
    • Building Upgrades: the upgrade system has been fully implemented. This allows us to start upgrading all of the Stone Age buildings and begin transitioning into future eras. The Eatery and Hospital upgrades are being introduced in this version.
    • Pre-Medieval Eatery (We need to explain what is new, after balance)[​IMG]
    • Pre-Medieval Hospital (We need to explain what is new, after balance[​IMG]
    • Gravity introduction: you know that thing that makes objects fall to the ground and increases the numbers on the bathroom scale? We have that now. We also have the absence of it in regards to Nuggets you toss into orbit.
    • Nugget Ragdoll physics system (start thinking of your best pick-up line): this system is still a work in progress, so please share your thoughts with us and let us know if we can improve it in any way.
    • You can now pick Nuggets up by holding the left mouse button down on them for a few seconds. Once they’re picked up, you can release the button.
    • You can throw Nuggets by pressing and holding the left mouse button down again. The longer you hold the left mouse button down, the more force will be applied, and the further Nugget will fly.
    • Note: Nuggets die if they are dropped from certain heights or thrown with great force.
    • Nugget Juice added ;)
    • Prometheus optimization/additions: a lot of systems were rewritten in preparation for the save and load system. New menus and loading screen also added.
    • Game hints are now displayed during the loading screen[​IMG]
    • Added bug report button: takes a screenshot and sends it to our team. You can also add comments to let us know exactly what happened.
    • Witch Doctors can now heal themselves
    • Added a status for the Witch Doctor for situations when they can’t reach Herbs
    • Now you can see building borders/bounds during building placement
    • New tutorials added for infections
    • Implemented building stats upgrades through the Evolution Perk system
    • Nuggets can now form new families after the death of a spouse
    • New Nugget thoughts added when: Nuggets are sick, Nuggets are injured, --Nuggets are sad, Nuggets need to rest, Nuggets passed out, and Nuggets are children.
    • Added LEDs to the Construction Panel that light up to indicate in which section a new building is available
    • Added UI for Evolution Perk progress to the main panel


    • Added, implemented, & balanced the following perks.
    • Elbow Grease (Increases Nugget Might)
    • Pulley System (Increases Well capacity)
    • Extra Water Force (Increases Well refill speed)
    • Fire (Cooked food makes Nuggets stay full longer)
    • Footwear (Increases Nugget Speed)
    • Divine Punishment (Increases possibility that Nuggets will have twins)
    • Bigger Buckets (Increases Well capacity)
    • Genus Camelus (Nuggets stay hydrated longer)
    • Dew Forecasting (Unlocks Forecast Tower)
    • Enhanced Digging (Extra Well capacity)
    • Clothing (Nugget health increase + slightly slower movement)


    • The Evolution Scrolls: Fixed an issue with the Evolution Tower scroll bar in the UI
    • Hope you don’t mind the wind: Fix for the Windstorm event not triggering properly
    • A Nugget’s guide to walking: Major pathfinding improvement for AI, should resolve a lot of issues with Nuggets getting stuck doing nothing
    • Fixed a broken switch: Fix for buildings not turning on or off via UI panels
    • Eight glasses a day: Fixed an issue where Buildings were sometimes not allocating water usage correctly
    • You spin me right round: Fixed the issue of Wood and Stone Refineries sometimes rotating
    • Just a check up: Fixed the broken health bar bug in the Forecast Tower building
    • Hot fix: Fixed fire
    • Where my herbs at? Fixed a situation where the Witch Doctor wouldn’t go collect Herbs.
    • Not an act of revulsion: Fixed a situation when Nuggets would get stuck drinking from the ocean
    • Deserts aren’t so bad: Fixed the desert biome not having flora
    • Enlightenment: Certain shaders have been fixed due to some models were not receiving proper lighting
    • Get this stuff off my screen: Fixed tooltips not closing sometimes
    • Take your medicine: fixed an issue where in some cases injured Nuggets wouldn’t go to the Hospital
    • I’m not even dead yet: Nuggets no longer form new families if their partner is in the hospital
    • Gym jockey: Fixed an issue where Nuggets were stuck picking up resources infinitely
    • Poor detective work: Fixed an issue where the Gravedigger was stuck looking for a corpse
    • Drop what you’re doing: Fixed an issue where an Engineer or Farmer
    • Nugget’s AI would break when assigned to another task while executing their current task
    • Destroy everything: Fixed an issue where the ESC button would close panels but was not closing tooltips
    • Water Hogs: Fixed Hospitals using too much water
    • No duplicates: Fixed an issue where the same Perk was shown twice in the Evolution Tower UI
    • I said no duplicates: Fixed a small visual bug where when an Evolution
    • Perk was completed, the message was duplicating
    • Extended holiday: Fixed an issue where when you hit ESC and come back to the game, News Messages were not updating
    • These pants are a bit tight: Fixed an issue where the Clothing Perk caused Nuggets to get stuck
    • Can’t you see you’re bleeding? Fixed an issue where Nuggets would not seek out a Witch Doctor if below critical health but not showing as injured.
    • I’m not drinking this: Fixed a bug where a thirsty Nugget gets stuck and will not drink
    • Slow down there: Fixed an issue where the first two assigned Lumberjack
    • Nuggets would bring about great devastation to trees around the world


    • Witch Doctor healing speed greatly increased
    • Building resource cost overhauled
    • Building water usage overhauled
    • Perk costs & research time overhauled
    • Reduced the chances for Nuggets to get infected when pathing through a diseased area
    • Evolution Tower (Perks) resource requests will now be prioritized in the Nugget task queue
    • When a Farm crop is fully grown, it won’t require tending
    • Nuggets prioritize resource delivery to Evolution Tower
    • Status messages now appear when Witch Doctors can't find herbs.
    • Farm Changes. The farm UI has had a cosmetic overhaul. In an effort to make things more understandable and intuitive for the player, we have changed things around and added lots of tooltips. We also rebalanced the food yield and resource cost of all the crops.
      Let us know in Discord what you think about all the changes! If you like the changes, it was Kimball. If you hate them, blame Alex.


    • Updated resource piles
    • Updated some Research Perks
    • Forecaster animation update
    • New animations for Nuggets standing up from the ground


    • Evolution tower - fixed broken scrollbar
    • Main UI - added tooltip to current research name object. Updated progress scales colors to be more visible.
    • MainUI atlas cleanup - removed all unused sprites - atlas is more optimized
    • Implemented Bug Report Window
    • Updated main UI - added Creator Powers menu button and bug report button
    • Fixed news messages missing localizations
    • Added 50 new News patterns
    • Added ~100 new Thoughts patterns, including new pools like: Gravedigger going for corpse, carrying body to the cemetery, Nugget is infected, Worker going for resources, Worker is transporting resources
    • Fixed Construction Panel missing localization
    • Farm panel update- changed Farm panel mechanics - made it a bit more simplified
    • All building panels now have a working on/off button. Nuggets wouldn’t get back to work when turned back on - this is not the case anymore.
    • Fixed missing localization for resources and Farm panel
    • Fixed Forecast Tower healthbar
    • Fixed missing localization for Wood and Stone Refinery job status
    • New icons for Research Perks added
    • Fixed missing fonts in consumption panel in: Hospital, Wood refinery, and
    • Stone refinery
    • Stone and Wood Refinery: swapped temp storage icons to final
    • Fixed problem with ‘all localization is missing’
    • New tutorial for infected zones added to the game

      We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions.
      We would also like to take a moment and invite you to join our Livestream[] on Twitch on June 17 at 11 am PST.
      Don’t forget to share this with your friends. Click to tweet about it here.[]

      Have a great time throwing Nuggets around!

      All the best,
      The Crytivo Games Team


    Continue reading...
  2. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500

    Hello Creators!

    Hold on to your Nuggets! There’s quite a bit in store for you today. It’s been another amazing and super productive month. The team’s momentum never slows. They’ve been squashing bugs left and right, as well as improving the game’s performance and your overall experience in the game. So many things have been ironed out thanks to the help from all of you! Your support and feedback is outstanding and does more good than you could ever know. Please continue reporting bugs and issues via Discord, the Forums, or simply sending us Tweets or commenting on Facebook. Thank you for everything you do! Alright, let’s not make this all about you, shall we?


    We’re happy to announce the initial rollout of the Save and Load system \o/. We know, we’ve been keeping you waiting for quite some time, but this is a surprisingly complex system due to a few of the technical aspects of the game. This comes down to how we save procedurally-generated content. We needed to ensure 100% accuracy when you load your game back. We are releasing the system with a few limitations in somewhat of a beta mode. Right now, you’ll only be able to have a single save file, but remember that this is only for initial release. This will help us collect and identify bugs more easily.

    How does it all work? We’re introducing unique saving mechanics to The Universim. Saving is going to be an actual part of the in-game experience, tied to a certain mechanic. In order to save your game, you’ll need to construct the Archive Building. This structure stores the entire history of the Nugget civilization (also known as save files). When the building is functioning properly, the game can be saved. If the building is destroyed, you’ll likely feel a slight build up of anxiety over the fact that progress will no longer be saved. There will also be an autosave option that will allow your Nuggets to write their history on their own. Of course, you can load your game back at any time from the Archive building or main menu.


    As you probably already noticed, we want The Universim to be a challenging experience where every action can lead to a potential disaster for the Nugget civilization. As a result of the game being a work in progress, balancing might be an issue at times, but we work hard to fix issues as we go. At times, you might find yourself thinking that a particular feature is too aggressive or impossible to overcome. Please know that we are developing systems that will allow you to properly deal with negative situations and turn things around.


    At this point, you’re going to have to choose to either hold onto your Nuggets or your buildings, because something is going to be blown away! Tornadoes have now been added to the game. They are the latest natural disaster to be implemented and will threaten your civilization whenever they appear on the planet. It’s an enormously destructive phenomenon that can potentially eradicate your entire civilization, but the good news is that it’s very rare and the chances of it hitting your village is very low. If it actually does decide to pay your civilization a visit however, we extend our condolences. In the future, you will be able to direct tornadoes using Creator Powers.



    Yes, you read that right! Now you can admire the glorious, shapely, and impeccably-groomed (well, maybe not always) facial hair found on certain Nuggets. What’s cooler than seeing a barbaric Nugget with a thick, red beard yelling unintelligibly about something in the middle of the village? It’s even better seeing them scream like an upset gerbil when picked up and thrown.


    However, we didn’t just add beards to the game, we added the innovative Dynamic Beard System™ . With Research Perks, you’ll be able to alter how your civilization looks. Some perks will either reduce or increase the percentage of Nuggets that wear beards with pride. This can be something like the Stone Shaving Blades Perk. It has the unfortunate side effect of leaving Nuggets irreparably scarred, but they’ll feel so much fresher with a shaven face. On the bright side, the scarring will at least add something new to their usually emotionless appearance.


    We feel that you might start getting overwhelmed with the amount of news being sent to you by your civilization. We decided to introduce the News Grouping System to remedy this. This system will combine a number of similar news stories that occur within a short time period together into a single event. Of course, we will allow you to choose the manner in which news is delivered to you from the News Archive panel. So far, there are 3 options: Full - will show you all news messages without grouping; Minimalistic - you’ll only see icons related to events; and Compact - similar news messages will be combined into groups. We hope you like it!



    Introducing a new Age: The Age of Enbrightenment (Previously known as Medieval). We will be adding new structures and upgrading existing structures when the player advances to this point. So far, the upgrades we have are:
    -Upgradable Farm - Increases available plots, and allows two farmers in each farm.


    -Upgradable Well - Increased maximum water capacity and refill rate.


    -Upgradable Reservoir - Doubled amount of water stored.


    -Upgradable Water Pump - Double water output.

    -Eatery and Hospital from previous patch.


    To kick off the initial Creator Power implementation, we’re starting with the Heal Power. This Power allows you to heal Nuggets, repair buildings, or even regrow resources that have been harvested. It’s like a trusty multi-tool. You can select this Power from the Creator Power Menu and use it by holding the left CTRL button before clicking on the desired object. This feature is still in an incomplete state, so expect a few missing pieces here and there. The Heal Power will be improved in future patches. We rolled this Power out as quickly as possible in order to help combat the Engineer bug that could still potentially appear. This involves Engineers not performing tasks properly. We believe the bug to be fixed, but precautions are never a bad idea.


    -New Improve Nugget Portraits in the Nuggets ID Cards. Now Nuggets have accessories and you can even rotate them.
    -Now Evolution Tower Research Panel can be open from the main UI


    -Hide Bags - Increase Nugget carry capacity
    -Tinctures - Increase Hospital heal speed
    -Iron Stomachs - Decrease chance that Nuggets will get sick
    -Fertilization - Unlocks Farm upgrade
    -Artisanal Waterworks - Unlocks well, water pump & reservoir upgrades
    -Cooking Utensils - Decrease Eatery cooking time
    -Mortar & Pestle - Decrease hospital medicine preparation time
    -Molars - Decrease the time it takes Nuggets to eat


    There are so much more have been fixed and added, please continue reading here: NEW PATCH - ARCHIVED PATCH NOTES[]


    GAMESCOM 2017

    Yes, we're going to Gamescom this year! If you’re planning on heading there, be sure to drop by our stall. We love meeting each and every one of you. Most of the team will be there to showcase The Universim to attendees. We’ll be there from August 22 to 26, and, you can find us at Hall 10.1 Aisle. Stop by to pick up some awesome swag. If you mention you’re already part of the family, we’ll treat you as a honored guest!



    Our demo has become super outdated on Steam, so we're planning to release a new version in the middle of the month. Demo content will be limited, meaning that certain buildings will be locked and the game itself will be several updates behind the live version. We're also not offering any additional support for the demo. We want to give newcomers the opportunity to try the game out before they buy it. It will also act as a great tool to test your computer’s performance before purchase.

    There are so much more have been fixed and added, please continue reading here: NEW PATCH - ARCHIVED PATCH NOTES[]

    Continue reading...
  3. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    The Universim Demo Available Now on Steam!



    It’s Demo Release Day! YAY! The last “demo” we released on steam was a very long time ago. In reality, it was a tech demo, which means there wasn’t much to do beyond flying around the world listening to the planet tell you a story. Add in a few neon lights and that would’ve been quite the trip! Today we’re happy to announce that we’re updating the Steam Demo with an entirely new one, which actually lets you experience what the game’s really about. It’s important to keep in mind that the demo is always going to be a few versions behind the latest release, so certain bits of functionality or bugs fixes will be missing. We’ve been receiving a lot of questions pertaining to whether or not someone’s PC can run The Universim. Now you can test it for yourself and get some peace of mind before you join our awesome family.

    Our vision is clear: we would not encourage anyone looking for the best possible experience to purchase The Universim at this stage, due to it still being a work in progress. We understand that Early Access is not everyone's cup of tea, and we respect and appreciate that. We are incredibly fortunate to have our amazing community that continues to test and improve the game alongside us every day.

    As you can tell, we’re also very passive with our marketing approach. We’re not investing anything into major game promotion campaigns just yet. At this stage, we’d rather put our efforts entirely into the development of the game instead of constantly trying to bring in more purchases for a quick fix. We hope the frequent patches with a great spread of new features and bug fixes proves that for you. We’re also holding back on contacting press at this time. If you're wondering why nobody talks about The Universim on gaming sites, now you know!

    The new demo is available for download via Steam RIGHT NOW. It will be available through other digital distribution platforms later on. Let us know where you would like us to upload it.

    Remember, we won’t be directly supporting the demo version with patches. Certain issues were resolved in newer updates, which is why we are avoiding the whole demo patching process, but none of them should be game breaking.

    Please go ahead and share the news with your friends and family. As always, we encourage you to leave us your feedback on our Forums[] or join the live discussion on our Discord[] channel.

    Also, don’t forget to follow The Universim and Crytivo on Twitter and Facebook. We publish updates pretty often there and would love to hear your opinion before we officially announce or present them on our website.

    Oh, and before we forget. If, by any chance, you find yourself in Germany (Cologne) next month, be sure to stop by our stall at Gamescom for some great swag and a meet and greet with the team!

    Thank you all for amazing love and support!
    Crytivo loves you, too!

    Continue reading...
  4. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500

    Whew! Hello Creators!

    Yet another crazy month has flown by, which means you can expect a generous helping of features that are sure to make your experience even more stable and exciting. We made a promise in the last update that we were going to concentrate more on the overall stability and hold our horses a bit on the new content. Well, we failed! Alongside a slew of bug fixes and optimizations, new content is making an appearance.
    A few new systems are sneaking in with this update, which we’ll be tweaking as time goes on. Firstly, the Happiness system will be used in a whole manner of Nugget subsystems. It will add even more personality to your beloved Nuggs.

    Also, you now have the option to send Nuggets scurrying to a Bunker during times of trouble. Of course, if you prefer, you can alternatively leave them out in the storm to test the effects of tornadoes on squishy mortals. We’re not going to tell you how to do your job, but knowing the facts will certainly help you make more informed decisions. For instance, it’s important to keep in mind that sending Nuggets to the bunker during earthquakes will simply result in a new mass grave for future archeologists to uncover. Well, if your civilization still has a future.

    We hope you all enjoy the update! Check out the detailed patch breakdown below for all of the changes, including improvements to the save/load and research systems:

    Happiness System
    "Life is like a box of Bloody Diarrhea Fruits."

    Nuggets are now susceptible to depression. Players will suffer a penalty for being cruel to the universe’s cutest creatures! Player actions and a Nugget’s surroundings can either make them happy or sad. If their surroundings are too depressing, the only way to bring their Happiness up from a depressed state is to give them some form of entertainment. Players can now build “Local Business” structures, which Nuggets can enter to be entertained.
    • Nuggets will have 3 levels of happiness:
    • Normal (happy) 100% - 51% Nuggets will look for entertainment when they reach 50%
    • Depressed 50% - 26% Stop and weep for 10 seconds when 50% is reached.
    • Critically depressed 25% - 1% Stamina drain 30% faster. Every minute, they drop what they are doing and weep for 10 seconds.
    • Suicidal (happiness == 0) 0% No longer perform labor/occupations (they no longer weep every minute at this point)


    Four New Local Business buildings
    Nuggets restore their happiness by visiting these buildings.
    • Lizard Candy
    • Cowsmetics
    • Massage
    • Hair Salon
    This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences!

    In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on.

    The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “” perk.


    Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk.

    New Evolution Perks

    • Slow Burn
    • Nuggets have evolved the ability to eat less food!
      Efficient Pipelines
    • Water pumps produce significantly more water.
      Divine Stamina
    • God-given stamina bonus makes Nuggets able to work longer without resting.
      Fishing Lures
    • Nuggets catch fish much faster.
      Round Cogs
    • Water pumps produce slightly more water.
      Power Naps
    • When Nuggets rest to regain stamina, it takes less time.
      Dam It
    • Water pumps produce slightly more water.
      Tactical Evisceration
    • Fish gutting takes less time.
      Heauge Mahscles
    • Increase Nugget might.
    • Unlocks the entertainment buildings for Nugget happiness.
    New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up.

    Cosmetic Village Props have been implemented.

    Nuggets now walk around construction areas during construction.
    Tree stumps have been implemented, they appear after tree was chopped.


    Tree and stones visual interaction while mining, chopping, harvesting.
    Chopped trees now fall with Real Time Physics.

    New fishing pier design has been implemented.

    New Evolution Tower Mechanics Improvements
    • Evolution and Traveling Perks will be researched on independent queues.
    • Research Panel: Double clicking on a perk will start Research automatically.
    • Research Panel: Canceling perk research will now throw a confirmation box.

    Load & Save Improvements
    • Now you can save multiple times during the game.
    • You need to assign Nugget (Archiver) to the Archive building to have an autosave feature enabled. Your game progress can be saved every 15, 30, 60 or custom minutes automatically when building is functioning properly.
    • Save file selection from the main menu. Now you can see dates, time and basic civilization information.
    • You can delete and rename Save Files.
    • The camera position is now saved.
    • Nugget accessories are now saved properly.
    • Active Wind Storms will now be saved as well.

    Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction.
    You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously.
    A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities.
    New disaster Alert Button added to the top Season Bar

    • Mayday: Fixed some bugs when a tornado destroys the Forecast Tower.
    • Forgetful: Fixed confused/frozen Gravedigger.
    • Misinformed: Fixed the incorrect values displaying in the Seasons panel.
    • Winter is staying: Fixed an issue where Winters were abnormally long.
    • Gruesome: Fixed an issue where ground blood textures appeared over Nuggets.
    • Look the other way: Fixed an issue with Nuggets facing the wrong direction while harvesting resources for construction.
    • This isn’t Moria: Fixed a bug where buildings could be set to be built inside mountains.
    • Stagefright: Fixed a bug where Nuggets got stuck when trying to retrieve resources.
    • Fetch the ladder: Fixed resource piles appearing in water or inside buildings in unreachable places.
    • Posthumous infliction: Fixed a creepy bug where dead Nuggets could get infected by another dead Nugget.
    • Loud noises: Fixed an issue where Nuggets freeze when the alarm is triggered.
    • Slow dresser: Fixed Nuggets sometimes freezing in a loop in front of a building while switching clothes.
    • Communication error: Fixed Gravedigger status messages.
    • Did you hear? Fixed news message spam for tornado and windstorm events.
    • Twitchy typist: Fixed the camera movement issue where movement occurred using WASD while typing into the input fields.
    • Walk 500 miles: Fixed an issue with Nuggets too far away from construction sites and resources.
    • Behind closed doors: Fixed a few issues that could occur while the game is loading.
    • Leftovers: Fixed floating props when a Well is demolished.
    • Diglett: Fixed a bug where the Gravedigger was not using the Pyre.
    • Waterwraith: Fixed the Pre-Medieval Pump ghosting.
    • Headcount: Fixed an issue with the correct children count value not displaying.
    • Pretending to work: Fixed Nuggets working in an empty place after the construction process is aborted.
    • Fishing accident: Fixed an issue with loading a saved game when the Fisherman Hut is built.
    • Sniper: Fixed and improved the Nugget selector.
    • Declassified: Fixed tutorials with the first Water Pump.
      If I recall correctly: Research will now reflect properly on the main HUD after Save & Load.
    • Shhh, it’s a library: Fixed a Creator power issue where powers didn’t work as intended on the Archive building.
    • Man fur: Fix for Nugget beards not updating in adulthood.
    • Hold up: Fixed the Construction and Creator power panels issue when used while the game was paused.
    • I wasn’t finished: Fix for issue when closing the Research panel before Perk animation ends.
    • 3D glasses: Fix for live portrait render texture to avoid accessory clipping.
    • Upside down: Fix for flipped settings buttons.
    • Darkness: Fix for black screen issue on Linux systems.
    • Double up: Fix for the glitch where loading music will start twice.
    • Controlled demolition: Fixed some issues with the following buildings models during the demolition process: Farm (Pre-Medieval), Pump (Pre-Medieval),
    • Water Reservoir (Pre-Medieval), Water Well (Pre-Medieval), Archive (Stone Age)
    • Cinema’s closed: Linux builds will not use background videos anymore, to prevent rendering issues.
    • One and done: Fixed an issue that was preventing players from submitting more than one bug during a game session.
    • Work strike: Fixed an issue where Nuggets were no longer assigned to Key Buildings after loading a save.
    • Premature disclosure: Fixed an issue where news messages were spamming behind the loading screen when the game was loaded from a save file.
    • I heard you the first time: Fixed the notification sound repeating during the loading screen when the game was loaded from a save file.
    • Not where I left it: Fix for when dead Nugget positions were not properly saved on the planet.
    • Simply beneath me: Fixed a situation where Nuggets were getting stuck trying to pick up resources that were partially beneath a construction zone.

    • Perk timers have been increased significantly to improve the game’s experience.
    • Perk Resource Costs
    • Perks no longer cost resources.
    • Nugget Reproduction Time
    • The rate at which Nuggets mate has been tweaked slightly.
    • Nuggets can refill thirst in hospital, huts, bunker and local business.
    • Separated Injury from health level
    • Removed negative effects from Clothing & Primitive Tools perks.
    • Tweaked Refinery resource processing times, should be faster now.
    • Tweaked Nuggets priorities. Nugget should reuse resources that are already laying around instead of gathering New ones.
    • Nuggets will try to gather food from bushes with more priority.
    • Refactored Nuggets hunger, thirst, stamina, depression priorities (Nuggs should be smarter now)
    • Refactored how priorities for wood and stone calculated, not it takes resources from construction areas in consideration.
    • Increased Nuggets age slightly. In the future life span in a stone age will be shorter (waiting for additional content)

    • New building in pre-medieval era: Bunker.
    • New building in pre-medieval era: Funeral Pyre.
    • 4 new stone age entertainment buildings: Massage Palace, Cowsmetics, Hair Saloon and Lizard Candy.
    • Tree stumps stay in the ground after trees are cut.
    • Added 36 different village props that will be spawned around Nugget huts.
    • New stone age Fishing Pier model.
    • All building foliage optimized (culling added, it will not use system resources when zoomed out).
    • Trees have new Collider shape (before sometimes they didn’t fall when cut).
    • New crying animation for Nuggets.
    • New Nugget animation for Archive worker.

    • Added positive and negative affect in worker ID card to each stat.
    • Water well panel has now bigger capacity.
    • Added Alert to bug report window if you are not playing the latest version of the game.
    • Visual update construction menu.
    • Main Menu save and load option implemented.
    • New panel for Archive building.
    • Brand new panels for Happiness buildings.
    • Evolution tower UI upgrade to hold two different perks research.
    • MainUI evolution corner upgrade.
    • Visual update god powers menu.
    • Updated status icons. Added icon for Nugget going to archive and Nugget depressed.
    • Added alert button to Seasons panel to warn nuggets about disaster coming.
    • New panel for Bunker building.
    • Minor fixes for god powers menu and construction menu visuals.
    • New thoughts pools for Dead Nugget, Disaster Alert, Fisherman Idle, Engineer Idle, Engineer Reappearing huts, Nugget drinking, Nugget depressed, Nugget suicidal, Cook idle, Farmer idle, Forecaster idle, Gravedigger idle, Nugget injured, Witchdoctor preparing meds.
    • Added descriptions for bunker and pre-medieval Funeral pyre.
    • New UI panel for entertainment buildings.
    • New icons in construction menu.
    • New icons for statuses: depressed, critically depressed and suicidal.
    • All buildings descriptions are updated.
    • Icons for 10 new research perks.
    • New icons in construction menu for bunker and small entertainment buildings (local businesses).

    • Improvements onUI, removed some unnecessary per-frame calls.
    • Improvements on building stats queries, caching ticked references calls.
    • Nugget Improvements: Added distance based animation culling (nuggets will not animate beyond a specified camera distance).
    • Nugget Improvements: Nugget batch size lowered to 10 (from 20). This will improve rendering performance sooner, providing some relief every 10 nuggets, which will also reflect on a lighter batching process avoiding hiccups.
    • Improved performance when nuggets placing huts
    • Settings: V-sync is on by default now.
    • Settings: Removed some legacy settings options.
    • Settings: Overriding default settings for ATI cards, will have Shader Quality on LOW to avoid know graphics glitch.
    • News Messages will be wider now, slightly less than half screen.
    • Unlinked universe rotation from year duration, this affects day/night cycles. Now nights will not always match winter.
    • Improved Nugget Ai during disaster Alert Trigger., they should move to cover faster now.
    • Birds textures decreased from 2Kpix to 256pix what the actual heck artists?!
    • Tooltips updates in Nuggets ID Card.
    • Day and night cycle is a bit faster now
    • Bug report window now only working on latest versions of the game.
    • Research Perks are now centered in the Evolution Tower Panel
    • Sometimes Nuggets fly above the ground - mystery for us too.
    • Snow Cover deserts. We temporarily disabled Temperature Maps on the planet, refactoring entire system.
    Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support!

    If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos.

    You can find us at Hall 10.1, Aisle C Booth 071

    Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more!
    Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers.

    That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth!

    With Love,
    Crytivo Crew

    Continue reading...
  5. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500


    Greetings, Creators!

    What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.

    Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.

    Want to see more from Gamescom? Check out some photos from the event Here []

    This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again.
    We’re introducing a whole new system in this patch:


    This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.

    For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it.







    You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths?



    We’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap.



    We are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods.

    • All Buildings are unlocked.
    • All perks are available for draw regardless of their tier.
    • All perks have a reduced time to research.
    • Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level).


    Thank you all for your love and support!

    Continue reading...
  6. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    Demo V0.3 Available Now


    Hello Almost-Creators!

    We are super excited about the game, and our devs have been working tirelessly to improve and expand it. That being said, we know we have many fans that are not ready to take the plunge and fully support the project. We want you guys to join our family and share the journey with us! Today we're releasing a new Demo update that includes numerous bug fixes and improvements. As usual, the Demo version has some limitations, and is a few versions behind the Current Early Access version available through our website. We hope you guys enjoy it!

    We love when we receive feedback on our Discord[dί] channel and Forums[]! As always, don't forget to follow our dev updates via Twitter

    Continue reading...
  7. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500

    Playing as an omnipotent Creator is a fascinating and complicated endeavor. Players have the freedom to watch over and influence their Nugget subjects, like a child studying a particularly adorable ant farm. They have the freedom to shower the Nuggets with blessings, or sadistically shake the metaphorical ant farm into oblivion. With such a wide array of options available to the player, we’ve been discussing a system of… accountability. This is a God game after all, so we are bringing in a Faith system. Soon, Nuggets will respond appropriately to player actions - whether good or evil - and as Nuggets grow in Faith, players will grow in influence.

    When the Player uses Creator Powers, they expend Creator Points. These Creator Points regenerate depending on the Faith of your population (the higher the Faith, the faster the points generate). There will be several ways for the player to raise the Faith of the population - the first of which is our new Prayer System.
    We plan to add a new structure to the game The Prayer Enclave, where Nuggets go to pray. We will be treating their prayers as a kind of mini quest system. Players will be able to scroll through Nugget prayers, and choose to accept or reject them.


    "Help little Jumby!
    I took my eye off him for one second while he was playing in the woods, and he ran off with a pack of wolves! I just know they'll eat him up - but not if you find him and bring him back! If you save my little Jumby, I promise to have faith in you as long as I live!"

    Find Jumby and return him to his mother before the time runs out and he meets the unfortunate end of becoming a juicy Nugget steak.

    Should the player accept, the prayer quest will become active and the player will receive a reward of Faith as a result of completing it. The player can also increase Faith by simply using Creator Powers within range of Nuggets.

    But what happens if the player uses their power to set a Nugget on fire? Or throw a Nugget into space? This would certainly increase Faith, but it feels different than when powers are used in a more benevolent fashion.

    Punish my Nemisis

    “Dear Creator,
    I come to you with a broken heart. My nemesis, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”


    Find a way to punish Bobrigo.

    A White & Black Rock

    “Dear Creator,
    Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”


    Get rid of the mysterious boulder.


    With this in mind, we have added Fear & Love to the Faith system. Depending on a your actions, Faith will be fear-based or love-based. Prayer Quests will be labeled as good or evil (“Please let it rain on our crops!” or “Dismember my annoying Neighbour!”). Healing a sick Nugget will increase Love, killing a Nugget with a power will increase Fear, and so on. Fear and Love rise and fall independently of Faith, but they do have a profound effect on it.

    Based on the current Faith, Nuggets will build monuments that will dynamically change based on the strength of their Faith in you. The higher their Faith, the bigger the monument will be.



    Nugget Faith is manifested in a way that mirrors the actions of their Creator. If the player has been causing mischief, faithful/fearful Nuggets will behave mischievously. If you have been a loving god, faithful/loving Nuggets will respond in kind. Everything has a give and take, though. While fear-based Faith can cause problems in the long run, it does generate Creator Points twice as fast as love-based Faith.

    You can also choose to be a careless god and remain neutral. This way, Nuggets will continue their evolutionary journey with less interruptions from your side.



    Faith in general has such a profound effect on Nuggets that it will even affect their genetic traits when they are born. Populations with high Faith will have a higher chance of introducing positive traits (such as “Grind - This Nugget loves to work. Their stamina decreases 25% slower.”) to their population. Adversely, low Faith populations will be more likely to foster negative traits - but remember, selective breeding is a thing. Once a trait has been introduced, Nugget infants have a high chance of inheriting the traits possessed by their parents. Each Parent introduces a 25% chance of character legacy. If both parents share the same trait, the chance grows to 50%. (Special thanks to our fan for inspiration: Hazonic)

    Let’s dive into the specifics

    Imagine listening to Nugget prayers every moment of every day. Nothing could be more tedious. That’s why you have the convenience of the Prayer Enclave at your disposal. Instead of parking yourself in front of a divine telephone, you can simply check your mail whenever you desire. Nugget prayers are displayed once you click on the Prayer Enclave. They are listed in order of appearance, but you can sort through them in numerous ways. Selecting a quest will display more information about it.


    The Menu
    Hey, this looks familiar. Here’s how it works

    Inbox - Contains the latest batch of prayers, straight from the mouths of Nuggets. It suddenly seems less appealing...
    Started - Should you accept a Nugget’s quest, it will be moved to this tab.
    Responded - Completed quests are found here.
    Spam - There’s no telling what lurks in this tab. Be warned.
    Trash - This is the home of rejected prayers. It could be that they went against everything you stand for, or maybe you just didn’t feel like doing them. You’re the boss.

    Analyzing a prayer


    Once you’ve got an idea of what the quest entails, you can either accept or reject a prayer. Accepting a quest will make it active, which activates its timer if it has one. This means that certain quests will need to be completed with a bit of speed.
    Don’t go accepting quests willy-nilly, though. Most of them have consequences. This is where the concept of good and evil comes in, which translates into love or fear from Nuggets. The heart and skull symbols in the Prayer Enclave indicate what each quest entails from a moral standpoint. You can probably figure out which is which. It will likely be difficult to always be good or bad, so sometimes you have to make a tough decision. This could mean missing out on a decent reward to stick to your chosen morality.

    We hope you love the new system! Let us know what kind of god, you think you’re going to be and share your ideas about what type of side quests we should add to the game.
    Thank you for your time!

    All the best,
    The Crytivo Crew

    Continue reading...
  8. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    New Patch - Chupacabra is now Live!


    Greetings, Creators!

    Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nugget pathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.

    However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.

    Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.

    Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting:



    Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.


    This power allows you to selectively breed Nuggets. As you know, we’ve added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it’s important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfully depressed about their sudden and rather confusing breakup.


    Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces.


    There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget.


    There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy.


    Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented).


    Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but the windforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen.


    Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown.

    In the Future
    We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers:

    Lightning Strike
    Meteor Strike
    Plant Trees
    Make it Rain
    Bite It (attack)


    We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first.



    Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds.



    Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.


    Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.


    We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come:

    Punish my Neighbor

    “Dear Creator,
    I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”

    A White & Black Rock

    “Dear Creator,
    Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”
    Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units.


    The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit.


    Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets.


    Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord.


    Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think!



    Continue reading...
  9. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    We're ready to move to Medieval Age

    Reasearch and Development of the Modular Residential Building System

    Medieval Pharmacy Concept Art

    Modular Medieval House Concept Art


    Oil Extraction Tower

    For more day to day updates follow us on Twitter or Facebook

    Continue reading...
  10. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    Join our Live Stream


    Join us for a live stream!
    Nuggets will be tossed, patch secrets will be revealed, and you even get to ask our devs some questions. But no, we won't do your math homework.

    Join Now[]

    Continue reading...
  11. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    Pumpkin Patch is Now Live


    Today is the great day for another portion of some delicious news. As many of you already know, we tried to keep the pace and we were adding a lot of new features to the game each month. We got to the point, where we were satisfied with the amount of content we put in and decided that it’s a good time to take a short break from the flaw of the new changes and work on some bug fixes, balance and AI improvements in order to provide to our valuable players an interesting and exciting gameplay. We hope you guys got tired from nuggets who were hitting their heads into the wall or were so lazy, that actually were standing on the same place and were just chilling. In this patch we said enough of those stupid Nuggets! Let us introduce you a new Universim Pathfinding system v1.0. Our new pathfinding system is able to solve all (most) those issues and allow players to feel that there is some hope in their civilization and maybe stop kicking Nuggets butt in order to force them to move. With the introduction of our new pathfinding system, we tried to solve the major issues with Nuggets AI and improve the workflow of the game and make it more dynamic. The new Pathfinding system is 4 times more accurate than previous one, we had to go through a lot of challenges to introduce this system in a short period of time and keep relatively that same performance. We hope you'll love it!


    We also thought that it would be cool to allow the player to place the buildings more precisely on the map. Therefore, we added a grid around each building that allows the player to see the boundaries of the building. We're also starting reserve space around the buildings for future Dynamic Road Formations.

    On top of that we made a lot of changes to the balance of our game. We re-balanced a lot of different aspects in our game in order to provide a pleasant experience for you guys. Mating system was changed multiple times, nuggets effects & perks were revisited and rewritten in order to provide a better representation of the nuggets stat changes. Happiness effect got its separate love. Happiness now will depend on many different factors and actions, so you should be careful of what you are doing.

    In addition to all the bug fixes / AI improvements and balance, we also added some pets to Mother Planet! Foxes & Mammoths are ready to join us today!


    Fire Fox
    Furry Mammoths
    New quest: “Punish my Nemesis”
    Refactored cemetery. Now it contains pyre
    Clouds are now savable


    Fixed: School perk had negative effect
    Fixed: Gravedigger standing still after you scare him
    Fixed: Gravedigger tries to reach nugget in orbit
    Fixed: Critical bug related to “AreaRadius”, “Find my lost nugget” quest
    Fixed: Critical bug during searching for nugget, “Find my lost nugget” quest
    Fixed: Dead nuggets were not in the cart after load
    Fixed: Female nuggets not mating in some cases
    Fixed: NRE related to dead nuggets and FormatCurrentStatus method
    Fixed: Stuck nugget eating in the eatery after game load
    Fixed: Stuck nugget when cleaning construction site
    Fixed: females from couples made with cupid power never had more than 1 kid
    Fixed: Descriptions of powers were cut in God Powers Carousel
    Fixed: Upgraded Reservoir capacity. Reservoir capacity stated increase of 10000 instead of 15000
    Fixed: Slow Burn perk caused nuggets to feel hungry all the time
    Fixed: Multiple perk effects were not working properly or didn’t have significant changes
    Fixed: Improved Nuggets work assignment. Before nuggets were assigned to the closest buildings to build. Now they have an intention to finish building the first placed building unless any other building received all the recourses before the first building
    Fixed: Some happiness effects did not increase nuggets happiness
    Fixed: Windstorm would deal damage after it ended
    Fixed: Bunker slots were locked
    Fixed: Engineers were functioning only on 40%


    Wood/Stone refineries will create a small demand for wood/stone if they are not full, forcing nuggets to harvest those resources.
    Injured nuggets will be auto-replaced in a building if they are in hospital.
    Improved transportation AI. All buildings should be served (sooner or later)
    Improved repair AI. Now lower health buildings should be served first.
    Improved decision AI (idle ai can be interrupted at any point).
    Adjusted auto assignment of nuggets. System should try and search for nuggets with required education level first.
    Improved male/female birth ratio.
    Improved construction priority builders assignment.
    Improved farmer AI, it will go harvest even if it has next critical AI (thirst, hunger, etc.)


    Storage Area Perk (Unlocks Warehouse) was moved from Stage 4 to Stage 2 in order to allow players to accumulate resources in one spot early in the game and increase construction speed & improve the dynamic of the game.
    Recreation Perk (Unlocks Local Business) was moved from Stage 2 to Stage 3 due to the new way how happiness stat works & improve the balance.
    Refined Materials Perk (Unlocks Store & Wood Refinery) was moved from Stage 4 to Stage 2 in order to allow players get and accumulate new materials for the buildings upgrade once they will be available.
    Ancient Burial, Dew Forecasting & Education perks were moved from Stage 3 to the Stage 4 in order to balance out the perk order and reflect changes that were made to the Tornado / Hurricane.
    Naturopaths Perk (Unlocks Hospital Pre Medieval upgrade) were moved from Stage 5 to Stage 6 in order to start the transition from stone age to the Medieval age and allow room for the new perk system that is coming in the next patch.


    We revisited a lot of perks and their stats in order to improve the balance of the game. This helped us not only improve the balance, but also fix some bugs that were causing the players experience issues with the food or did not apply any effect at all due to a very minor increase. Before we also had some perks applying effects to some stats in percentage value and hard value which caused some issues with the balance. We also decide to redo the percentage value on some perks and make them “hard” values in order to simplify the system and improve the balance. This change allowed us to control the nuggets stat growth more precisely and make sure that our perk system doesn’t break the game. The changes are:
    Primitive Tools: Might changed from 2->1
    Cooking: Hunger Reduction changed from 2% ->5%
    Heavy Lifting: Might changed from 2->3
    Heauge Mahscles: Might changed from percentage value to the hard value 10% ->4
    Hide Bags: Carry Capacity changed from percentage value to the hard value 10%->2
    Molars: Hunger Recovery changed from 5% -> 7%
    Divine Stamina: Nugget Stamina changed from 18% -> 15%
    Slow Burn: Nugget Food needs changed from 15%-> 20%
    Divine Punishment: Twin increase changed from 2% -> 50% from current value
    Elbow Grease: Might changed from percentage value to the hard value 5%->3
    Round Cogs: Pump output changed from percentage value to the hard value 5% -> 2
    Dam It: Pump output changed from percentage value to the hard value 5% -> +2
    Cooking Utensils: Food cooking time was changed from percentage value to the hard value +5% -> +2 seconds
    Tactical Evisceration: Gutting speed changed from +5% -> :thumbs_up:4%
    Tinctures: Hospital healing increased from +8% -> +20%
    Efficient Pipelines: Pump output changed from percentage value to the hard value +5% -> +2
    Fishing Lures: Gutting Time changed from percentage value to the hard value from 17% -> -2sec


    After multiple responses on the new mating system, we decided to change it more and allow players to slowly but surely progress forward. The new mating system will provide the player with a slow but a constant grow. Surely with some usage of the God Power everything can go horrible wrong... oh.. you are all Gods... Gods don't do any mistakes, so nevermind. New mating system will provide the player with a good amount of nuggets in order to fulfill all positions in the buildings and have enough available nuggets to build those buildings. The issue with the dying civilization is solved as well, so you can finally enjoy your growing civilization endlessly until you kill all your nuggets yourself.
    The rate of nugget mating was increased
    Number of kids increased from 3 to 4
    Getting Twins chance decreased
    Time for the tornado & hurricane was changed in order to accommodate changes that were made to the Perk order. Players should have enough time to build the forecast tower & a bunker in order to protect their nuggets from complete destruction and death.


    We know you've been having issues with Gravedigger not being super productive, so we refactored cemetery completely. Before, Gravegigger was not able to keep up with all the madness you had in your village. Dead Nugget bodies were lying all over the place, infecting healthy Nuggets because of his laziness. Now, let us introduce introduce stronger, more productive and scarier than before Gravedigger TWO POINT OH. Now Gravedigger can collect multiple bodies at the same time, he moves faster and knows better what body should be collected first to keep your village nice and shiny. Cemetery Building by itself been redesigned dramatically. It was merged with Pyre! Gravedigger now will become a Pyre Manager! Yes, you got it right! He has been promoted as well. Graveyard has more space for the dead souls. Last but not least, Gravedigger will be able to reuse old grave spots, if nobody was visiting dead Nugget for a long time his spot will become vacant for a new "tourists".


    In this patch we also introduced tooltips in order to help players to track Nuggets stat changes. Now each learned perk will show up on the Nugget panel and provide the data to the player about the effects that are applied to the nuggets. All the perks got a new perk description & a specific description for the tooltip feature.


    Water Reservoir Level 0 - 20 (W) : 30 (R) -> 10 (W) : 10 (S)
    Eatery Level 0 - 15 (W) : 25 (S) -> 10 (W) : 20 (S)
    Farm Level 0 - 20 (W) : 25 (S) -> 20 (W) : 30 (S)
    Fish Hut Level 0 - 20 (W) : 20 (S) -> 15 (W) : 15 (S)
    Warehouse Level 0 - 15 (W) : 20 (S) -> 20 (W) : 25 (S)
    Hospital Level 0 - 25 (W) : 30 (S) -> 20 (W) : 10 (S)
    Refinery Stone Level 0 - 25 (W) : 25 (S) -> 20 (W) : 20 (S)
    Refinery Wood Level 0 - 25 (W) : 25 (S) -> 20 (W) : 20 (S)
    Cemetery Level 0 - 10 (W) : 25(S) -> 10 (W) : 20 (S)
    Forecast Tower Level 0 - 35 (W) : 35 (S) -> 30 (W) : 30 (S)


    Nuggets now are getting influenced by many different factors that are happening around them. If you will treat your nugget with food & water, he will be satisfied with your kindness, but if you decide to break Nugget heart by taking his spouse away or abuse them, they will eventually try to commit suicide. So be extremely careful with the actions that you perform on your nuggets! Nuggets will gain or lose their happiness due to the next action:
    Child Birth
    Child Death
    Being next to the corpse
    Seeing the God using a Dark Power
    Next to the Funeral Pyre
    Gay Mating
    After they healed their disease
    After they recovered from the injury
    Being Homeless
    Having an Injury
    After the Le Cupidon power
    Seeing the God using a Light Power
    When they get married
    When they mate
    When they Oppressed
    When they lost their partner (partner death)
    When the partner left the family
    When the partner didn’t show up on a date
    When they Starving
    Straight Mating


    Evolution tower has a ground decal.
    Hospital has a ground decal.
    Archive has a ground decal.
    Bunker 3d model was updated to occupy center of its reserved space.
    Pre-Medieval well has now water inside.
    Animated Fox model is implemented.
    Mammoth model with animation is added.
    Cemetery model is updated - now it has funeral pyre on its territory.
    Ghosts-Nuggets with animation now will appear in the game.
    New ‘Bite This’ animation for nuggets is available.
    Nuggets now become mummies after death. Mummy model is implemented.



    Cemetery panel redesign. Cemetery and Pyre are now merged into one.
    Redesign worker slots and added detailed tooltip on hover.
    Redesigned nugget slots to show only their picture and progress - rest will be visible after hover. That way we are able to make panels a lot smaller so they won’t be in the way so much.
    Redesigned buildings resources usage panel (bottom right) there is a demolish and turn on/off building button now.
    Worker ID card update. Nuggets statistics are affected by numerous factors. Now you will be able to see the value and when hovering - list of factors.
    Evolution tower. Added ‘more coming soon’ label when all researches are done.
    Evolution tower mechanics change. Introduced new white perks.
    MainUI update - added white perks research as well.
    New worker slots, resources usage panels and close button added to:
    Construction Site
    Engineers Hut
    Fishing Pier
    Forecast tower
    Local business buildings
    Prayer Enclave
    Residential buildings
    Stone refinery
    Wood refinery
    Water Pump
    Water Reservoir
    Water Well
    Fixed tooltips for Education traits in Nugget ID panel.


    Some of you might get a slight performance decrease. This is the result of more detailed Pathfinding Grid that wrapping planet around. We will continue working on Performance optimization.
    Loading Times increased slightly.


    Please keep in mind, even though we did a tremendous job improving the overall AI Stability and Performance you still might come across some issues and bugs. Please report them to on our Forums and Discord

    P.s: We also would like to say thank you to:

    For their contribution and active participation during this patch test & community mission. They all will receive Free T-Shirt with our game logo. Please send PM to Sasha or AlexK for the instructions on how to receive your T-Shirts.
    Everyone else, who also participated during patch test & community mission, we would like to say thank you for helping us to improve the game. Your active participation will be noticed and awarded. Participate, respect each other and let your imagination go wild during those missions and test. Thank you all for sticking with us on this crazy ride! We hope you love all of the new additions, and we have plenty more in store for you. Stay tuned, stay in contact, and stay awesome! Don't forget to leave your comments below.

    Please don't forget to add The Universim to your Steam Wishlist HERE[]
    All our love, The Crytivo Crew

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  12. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500


    We’re back with another exciting patch for all of you incredible people. Our team has once again astounded with its ability to balance the flow of new content and bug fixing, driving the experience to new heights while squashing those annoying issues. Now that we’re finished patting ourselves on the back, let’s get to the fun stuff!
    • Brand new nugget list panel, with new filters, more headers and more details, including a new favicon menu.
    • Nugget favicons are now shown as an icon over the nugget as well.
    • Research: Blue Perks of the same tier can now be queued up for research: they will automatically continue to next queued perk after current is complete. From the panel, player will be able to add or remove from the queue, and see the order in which perks are stacked.
    • Building upgrades reviewed: now resource collection for upgrades will happen before demolition, and the building will continue working as usual until then. Resources status can be monitored on the upgrade panel.
    • Status Flags: building status icons are no more! we now have flags, which integrate smoothly into the environment, improving the look and feel. Flags will display up to two different status situations, and further warnings will appear after the ones on display are solved.
    • Path line for nuggets
    • Time stopped before epicenter is placed
    • Trickle Effect God Power
    • Tornado: New building damage formula
    • New building lumber mill.
    • New building stone mine.
    • New animal - the bear.


    Starting off as tiny pathways, these little veins of early economic activity will soon grow and harden into highways and concrete footpaths as your civilization advances. A ridiculous amount of work was invested into this system over the past few months, but it is beginning to pay off. Our biggest challenge was to create an entirely dynamic road system that expands as new buildings are introduced, on top of being upgradeable from era to era. Let’s not even mention the difficulty of getting this to work on a spherical world. Overall, it was quite the experience, but we’re enormously proud to be introducing it to you now.



    With the addition of dynamic roads, preserving performance became another top priority for the team. With a little magic, we not only mitigated the new system’s impact, but also improved performance further to allow for far more objects to be on-screen at any time. Planets are now curvier and more decorative than ever. You can even expect faster loading times! Also, keep an eye out for denser animal populations as you go about your divine duties.



    Stone Mines and Lumber Mills officially mark the beginning of the Medieval Era! You can now construct neat little box-looking buildings that will churn out resources faster than ever before. Speaking of which, we’ll be balancing things over the next few patches to ensure we get the numbers right.



    Our Nuggets are not just soulless and empty AI agents that drift about the game world performing menial tasks, they’re actually highly-advanced (albeit buggy) beings that attempt to act as alive as possible. Well, unless they’ve been tossed about by a tornado. Then they play dead very well indeed. As such, they have a dramatic list of stats that should be clearly presented to you. With the new panel, you have detailed access to any Nugget’s stats at any time.



    We agree with your complaints that it can be a little difficult to prepare for natural disasters before they undo all of your hard work. The notifications were simply not giving you much time to react, leading to frustration as your Nuggets clung hopelessly to the barebones foundation of a disaster shelter while the civilization was ravaged. Disaster predictions will now be far more timely, giving you detailed information via the season calendar once you’ve constructed a Forecast Tower.



    It can be a little overwhelming as buildings begin blurting out complaints about some or other resource shortage, filling your civilization with glowing pop-ups like you just clicked on a dodgy link. We always aim to keep things in the game as clean and natural-looking as possible, which led us to redesign the building notification system entirely. We are replacing pop-ups with a flag status system, equipping each building with a dedicated flagpole that will raise a different flag based on the building’s needs. We’ll keep iterating on this to get it right.



    Nugget status icons were revisited as well, leading to slight changes that improve readability at a glance. We’ve added a severity indicator to the status icons that appear above a Nugget’s head. If Nuggets begin displaying negative status effects, like hunger, thirst, cold, or otherwise, the icon will be yellow to start off with (less severe) and slowly turn into a red icon (severe). Icons turn red once a Nugget’s health or other important stats become endangered.


    The Nugget trajectory guessing minigame has been removed. We have replaced it with a Nugget trail line, showing you exactly where a Nugget is headed. You’ll never have to raise an eyebrow and allow confusion to take hold ever again.



    We have even more exciting announcements coming soon on January 9th, 2018.
    Sign up at to be among the first to hear our announcement and net yourself an exclusive reward.

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  13. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500


    Happy Holidays from all of us at Crytivo! It’s been another incredible year of triumphs, lessons learned, and growth. Thank you for always taking the time to interact with the dev team, try out new updates, and give us your opinions. What we really want to say is, thanks for being the greatest community around! Seeing you smile is the only gift we need, which is why we want to share a few of the exciting things coming to The Universim in 2018. Read on!

    We’re in the Medieval Era!
    Woah, what exactly does that mean?

    Prepare to immerse yourself in a world filled with danger and the smell of wood. We had quite the little adventure developing the Stone Age, didn’t we? Well, the good news is that the Stone Age contains around 95% of the core mechanics we require to build the rest of the game, like planet generation, planet simulation (seasons, climates, etc), major AI systems, and pretty much everything else. Alright, fasten your seatbelts! We’re jumping to hyperspeed aboard the Crytivo Bathtub, and we’re probably going to lose some Nuggets. That’s okay, though. They’re designed to die either way.



    There’s quite a bit on its way! While you were busy playing with your Nuggets, we were hard at work at Crytivo Labs developing the new Residential Block system. Most of our scientists engineers have no idea how it works, but we’ll try to explain it to you anyway.


    We developed a system that sneakily creates Residential Blocks behind the scenes. This system reserves space for the buildings of the future. Nuggets discover new technologies and research extraordinary things all the time. These discoveries often alter their very lives, either on a molecular level or in regards to the effects that certain upgrades have on the operational and visual aspects of the civilization. The Residential Block system (RB) reserves space around buildings dynamically each time a Nugget decides to break out their trusty hammer. To spice things up a bit, the system also places a plethora of pleasing props around the block to beautify the entire area. The system also dynamically connects each RB and the buildings inside of them to the road network, which ensures Nuggets find their way around easily. Well, at least we hope they will. They have a mind of their own, that lot.



    The Stone Age primarily used buildings that were pre-designed by our amazing artists. In the Medieval Era, we’re trying something a little different. The Prometheus system has been reading up on how to build houses out of a number of modular components. It’s amazing what you can learn from a few books! This means that every residential building will have its own unique look, while maintaining the handcrafted look and feel you’ve come to know. This is an enormously complex system, and we hope you enjoy the new look.


    To learn more about our future plans, click on the link below.

    Continue reading...
  14. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500

    Place your palm on the ground. Do you feel the vibrations? Shove your ear into the dirt. Do you hear the pattering of feet or the distant stomp of a mighty creature? Now, taste the soil. Horrible, isn’t it? That’s what you get for blindly following orders! However, some of these skills will help you in the coming months. The distant howling and rustling of bushes will soon begin to mean something. The animals of Mother Planet roam these lands, and they will help your civilization to grow even stronger.

    We are introducing a hunting system to The Universim, which will become a key feature for survival. Nuggets will begin hunting in the Stone Age. Meat offers Nuggets an excellent new food source. The system is also entirely dynamic, making it an entertaining spectacle to watch.


    There will be 3 types of animals in the game, categorized by size and difficulty to catch.


    Small animals
    Rabbits, turtles, squirrels, and birds will be easy to catch, but will not provide enough food for more than one or two Nuggets.


    Medium-sized animals
    Wolves, foxes, bears, and deer are dangerous animals and require more skill to be caught by Nuggets. A Nugget will never succeed on their own. You will need to gather 2 or more Nuggets together in the Hunting Hut to have any chance of success. Keep in mind that these animals will recognize weak hunters and fight back.


    Large Animals
    These are very powerful and meaty animals, but they are slow and easy to keep up with. Animals such as mammoths, giraffes, whales, and rhinos are remarkably difficult to catch and require at least 6 Nuggets to be present in order to succeed.


    Nuggets can also plant traps to catch wandering animals around the Epicenter. Each Hunting Hut possesses 1 trap that requires time and resources to be assembled. The assembly time depends on the size of the trap and the amount of Nuggets assigned to the Hunting Hut. The more Nuggets in the hut, the faster the trap will be assembled.



    You can only place one trap of any type per hunting hut. Each trap has a radius that will attract an animal with a particular scent. As soon as an animal steps foot into the zone, it will be attracted to the trap by bait. Nuggets will collect animals from traps once they return from a hunt. Once the trap is used, it will be completely broken, so you will need to build a new one or select the built one already.


    Hunting Huts can hold up to 6 Nuggets at a time once all available slots are researched and unlocked. Larger animals require more Nuggets to be caught successfully. Assigned Nuggets will gather around a fire, and they might even break out into a hearty song! Hunters will wait around the fire until everyone has regained their strength and eaten. Once everyone is ready, the hunt will begin. Nuggets will choose their prey based on the target size you selected. They will approach the animal until they get within range to throw their stones, spears, or fire a rifle. Each attack is dynamic, which means that Nuggets have the potential to miss.



    Once startled, an animal will start running away, unless it decides that it has a better chance by fighting back. Nuggets will then begin pursuit. At some point, the animal will stop with the hope that it escaped from danger. However, as you know, Nuggets are rather persistent about certain things. They will never be too far behind. Nuggets will repeat this behavior until the animal is dead.


    Read More Here

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  15. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

    BCash: ß 500
    Beast Hunter Patch V 0.0.24 is now Live!


    It’s that beautiful time of the month once more! The Universim is even more glorious and filled with life than ever, thanks to our latest and greatest patch, Beast Hunter.

    In this patch, we are finally releasing the Hunting System. However, we ask that you keep in mind that it is not fully implemented yet. There will be quite a bit more to add and tweak as we go. The foundation is all here, though, which allows you to construct the Hunters Hut and place a few traps around. Let’s see what prey your hungry, barbaric Nuggets can scrounge up. This new system can be a true gift for the early portions of the game. Food for everyone!


    The next step from here is to add animal retaliation. Right now, animals are passive and will not attack back. In the near future, animals will be able to analyse the situation and see if their best chance of survival is to run or fight back. There will also be random animal attacks on the village, which will require the construction of Guard Towers to keep the area safe.


    We are also rolling out video tutorials with a beautiful voiceover that may just blow your socks off. At the moment, the tutorial will start playing when you open the Creator Power panel for the first time. We will continue adding tutorials similar to this across the entire game. Let us know what you think! Here, check it out: Here []

    We’ve got other great goodies, too!

    Iron Mine
    Welcome to the Iron Mine. Collect your pickaxe and report to the nearest rock for further instructions. While Iron is certainly a magnificent find for your civilization, you’re going to have a hard time finding ways to use it at the moment. You can mine as much as you like, but the main system is still on its way. It will be used to far greater extent in our upcoming patch V0.0.25. That’s when we start rolling out the updated residential buildings.


    Fire and Wind
    What a destructive combo! The scary new system is here. Fire can start at any time, whether it’s from a lightning strike or extreme heat in certain climates. Based on the speed and direction of the wind, the fire will spread and incinerate anything in its path, including your unfortunate civilization. If only there was a god out there who could put an end to this madness! Like, drop a rain cloud overhead or change the direction of the wind. That would be great.
    Remember that trees are directly tied to the global climate and oxygen levels. Fewer trees means less clean air and higher temperatures. Save the trees!


    Performance tweaks and optimizations

    We’ve also done some rather fiery technical optimizations as well. We now perform object culling a little better and improved some of the materials (3d model skins) to increase performance. That said, it is very experimental, so we really need your opinions on whether or not the performance has improved. Let us know how you feel about general performance and how it stacks up to other games.

    Our biggest performance hog isn’t necessarily related to graphics. There are hundreds of simulations occurring in the game every second. Some you can see, others are a little more in the backend. For example, rain increases the amount of fish and water in the water bodies on the planet. It also grows fruit on bushes and can extinguish fires. All of these systems added together are very complex. Our team is constantly trying new things to improve every aspect of the game. Be sure to let us know what you think of systems and performance after every patch.

    Read More Here []

    Another thing that we’re changed in this patch is the layout of the patch notes as you can see. Instead of categorizing everything based on features, we highlighted each individual developer’s work to show how much they do. We know that the game’s progress may look a bit slower than expected, but it honestly never feels slow to us. There is an insane amount of work going on. Considering our size, we are extremely proud of the progress we have made. We are getting close to our 4th year of development, and we can easily say that 80-90% of core systems are implemented.

    The project was built from the ground up, with no existing assets being available to help us out. The team has done a phenomenal job of getting the game to where it is now. We are also constantly redesigning systems to ensure they are top-quality, based on the excellent feedback you provide. With your help, the game has improved tenfold. However, this is a very decisive year for The Universim. We are going live on Steam this year, which is enormously exciting considering we’ve hit over 250,000 wishlists. This has put a great burden on us to get things as smooth as possible. We have a huge responsibility to both you and future fans. We absolutely cannot let you all down. We want to exceed your expectations, but it’s never an easy road. We are extremely honored to have a community like yourselves. We love you and appreciate all of the support and positive comments you provide.

    We have also been hard at work with our amazing community on the translation of The Universim into more languages. In only a few days, The Universim has already been translated into German, Portuguese, Spanish, Turkish, French, and Russian. To test the waters, we are rolling out Russian language support in this patch. More languages will be added in our next patch. You can check out the progress and help translate the game into other languages here.[] If you’re a native speaker, we’re looking for great proofreaders to ensure that the translations are A+ material. The most active translators will be added to the game's credits! Thank you to everyone who's helped out so far. You're incredible!

    Мы рады сообщить о том, что мы добавили Русский язык в игру. Вы можете переключить язык в Options. На данный момент перевод не является конечным и вы можете встретить ошибки, поэтому он будет всегда дорабатываться. Если вы найдёте неточность или ошибки, вы можете сообщить о них на форуме. Спасибо за вашу поддержку.

    Please submit any bugs you encounter to our forums Here []

    Continue Reading Here []

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