The Brain


Roleplay Organizer
Dec 4, 2018
1. Physical and Psychological Characteristics:

- Name: The Brain
- Physical Age: 12
- Mental Age: 23
- Height: 6'6'' / 1.981 meters
- Weight: 144 lbs / 65 kg
- Appearance: The Brain is a tall, humanoid figure with pale blue skin, and veins appearing clearly underneath. He has an abnormally large head, with no features besides a massive eye at its center. A mouth is hidden under a thin blue membrane under his eye, revealed only when the membrane is broken through extreme focus. The Brain has no hair and nails, and his skin feels like rubber. The skin itself is fireproof to some degree. He wears blue clothing made from a silk-like fiber. The clothing itself has no protective properties, and is purely cosmetic. Finally, the Brain carries around a blue staff, made of an organic compound similar in durability to healthy bone tissue, that helps him walk, and has synergy with some of his abilities.
- Personnality: The Brain is a calm and polite being, capable of empathy and friendship on many levels. However, he suffers from an internal struggle on the extent of his powers, his origin, and the lack of control he has over said powers. This can be detected as a certain shyness, detachment, and/or sadness. The Brain finds himself physically odd, even disgusting, which makes him somewhat vulnerable to comments on his appearance and the size of his head. The Brain is extremely conflicted about his lack of memory concerning his origins, and believes these memories might come back if he achieves greater degrees of control over his abilities.
- Physical Attributes: The Brain is weak and unbalanced due to his lack of highly-developped muscles, and due to the size of his head elevating his center of mass to his chest. However, his incredible capacity to evaluate situations and react quickly makes him decent in melee combat, as it makes him quick, calculative, and unpredictable.

2. Abilities:

The Brain's powers are called psychokinesis, basically telekinesis achieved through pure brainpower. To use these powers, he has to obtain focus points. Each focus point can be obtained after two turns of charge. Here is an example of the charging progression mechanic the Brain uses: (1/2:0) means that he has no focus points, but is halfway through charging for one. (1) would mean that he has one focus point, and currently isn't charging to obtain another. (1/2:1) would mean he has one focus point and is charging towards a second. The Brain can have a maximum of 5 focus points at once.
The Brain has two primary abilities, the others being considered secondary, as they are either passive or cost more than a single focus point to use. If the Brain's eye is blinded or damaged, he looses the ability to focus, but can still use his remaining focus points.

Psychokinetic Superposition: The Brain's first primary ability allows him to swim/phase through solid matter at the cost of one focus point. There are multiple restrictions:
  • The Brain cannot charge for focus while phasing.
  • The Brain cannot phase through organic matter. He can, however, phase through organic matter used as construction materials (ex: wood).
  • The Brain can allow parts of his body to exit the material he's phasing through: however, if he leaves the material completely, he has to spend another focus point to start phasing again.
  • The Brain enters different types of materials at different speeds. For example, he can phase through sand extremely quickly (the speed relates to the speed at which he enters the material, not the speed at which he swims through it), but phases through metals and other resilient materials very slowly.
  • The Brain can be damaged while phasing, if the attack targetting him manages to pierce through the material he's phasing through.
  • The Brain can see through solid matter while phasing.
  • Finally, the Brain cannot use his other abilities while phasing; he can only do so if his eye is out of the material he's phasing through.

Psychokinetic Fields: For a single focus point, the Brain can use his second primary ability. When cast, this ability summons a unidirectionnal field, similar in size to the fields created by the secondary abilities of vanilla starbound staves, that represents by an arrow the direction in which it operates. The arrow itself doesn't exist IC, as it is only a visual cue to make it easier to understand how the field works.
Let's take an example. The Brain summons, at his right, a psychokinetic field whose arrow points right. In that case, any projectiles coming from the field's right side, entering it at the opposite direction that the arrow points to, will be slowed. Projectiles shot through the field in the same direction that the arrow points to will be accelerated instead. The Brain can summon fields that point up, down, left or right. Here are a few restrictions.
  • The Brain can enter his own fields and be affected by them, but cannot summon a field right over his body. He has to summon it, then enter it.
  • The Brain can charge for focus points or cast abilities while a field is active, but cannot phase and have a field active at the same time.
  • The Brain can only have one active field at once. If the field is too far away from him, or out of sight, it will disappear.
  • The Brain cannot change the direction of the field that is currently active: He must cast another to change its direction.
  • The fields are indestructible and last as long as the Brain can hold them; however, they can be destroyed instantly if an attack damages his eye, or blinds him.
  • The fields cannot stop objects, it can only slow them down or accelerate them.
  • The Brain can use fields pointing upwards to jump higher, or slow down his fall.
  • Finally, the Brain's shields can slow bullets down to a speed that he can calculate. In other words, if a bullet is fired through a shield in the opposite direction of its arrow, while the Brain stands behind the field, the bullet will be slowed down to a speed at which the Brain can effectively dodge it! This only applies if the Brain was anticipating the attack.
* Psychokinetic fields can serve many purposes in many different situations. However, psychokinetic fields aren't shields, and they are effective against projectiles. Melee attacks are barely affected by a field, and magical attacks, non-physical ones, won't be affected by a field at all.

Psychokinetic Beam: The Brain's sole purely offensive ability can only be used at the cost of two focus points (four turns of charge in total). It fires an invisible, thick beam from his eye, that moves at the speed of a bullet, and violently repulses everything it touches. The beam is usually fired for a total of three seconds, and becomes thinner and thinner over this time period: At the last second of firing, the beam becomes so thin that it obtains penetrative properties.
  • The beam cannot be fired if the Brain's eye is damaged or blinded.
  • The beam can be fired through a psychokinetic field, in the same direction that its arrow points to, increasing its destructive potential.
  • The beam is powerful and quick to cast, but takes an important toll on the Brain's mental energy. Casting a single psychokinetic beam can cause him to enter a state of mind fatigue, significantly increasing the physical cost of his other abilities. While in a state of mind fatigue, the Brain will start to experience difficulties, such as veins bursting on his head, his mouth's membrane breaking, and his reaction speed decreasing. Mutliple consecutive beams can cause him to pass out.

Mind Barrier: This passive ability is always active, even if the Brain's eye is damaged/blinded. Due to his psychokinetic powers, the Brain is completely immune to all mind-based attacks, tought-reading abilities, and mind invasion attempts.
Empathic Connectivity: This ability has no cost, and is usually used outside of combat. It allows the Brain to feel, with great accuracy, the emotions of another person. This grants him enhanced understanding of other people's pain, and repeated uses of this ability increased his mental age even further.
Furious Awakening: This is a state the Brain enters when he looses control of his powers. It can be triggered by intense grief, critical damage, when his eye is destroyed, or when he chooses to. The Brain looses all of his focus points while entering this state (he must have at least one beforehand) and becomes berserk, loosing the ability to communicate or understand language. His transformation has many cosmetic and practical effects:
  • While entering the furious awakening state, the Brain's eye instantly regenerates.
  • His face's veins grow bigger, paler, and begin to glow.
  • Although he looses all previously-charged focus points, in this state, the Brain can accumulate focus points at double the rate: He can thus obtain one focus point per turn.
  • The Brain remains in this state as long as his eye isn't destroyed (after it has regenerated, in the case that his eye was damaged before entering furious awakening). Tranquilizers are unneffective, as are attempts to talk him out of it. However, the Brain can leave the furious awakening state if he can manage to convince himself to.
  • After leaving this state, the Brain enters a state of severe mind fatigue, and also looses all focus points accumulated during the furious awakening state.
  • The Brain's focus point limit doubles to ten while in this state.
  • Finally, the furious awakening state can only be used once per crp. Several uses in a single day can result in passing out, coma, or even death.