Starbound Starbound 1.3.1 Changelog

Discussion in 'Starbound Official News' started by mollygos, Jun 19, 2017.

  1. mollygos

    mollygos Dev-Post Account Article Writer

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    Starbound 1.3.1 Changelog - Starbound Daily Update

    Hey everyone!

    We’ve just released a Starbound update with some minor changes and bug fixes. If you’re on Steam you should see this update right away, if you’re on GOG or Humble it may take a bit for the direct download versions of the game to update. Check below for patch notes!


    Minor Changes / Bug Fixes

    • Added and improved sound effects for a variety of monsters, weapons and mech components
    • Fixed lots of typos
    • Fix ‘Parts and Labour’ quest description not matching its requirements
    • Fix bookmarks not being sorted alphabetically
    • Fix players ‘swimming’ off rail stops using rail hooks
    • Fix world.spawnLiquid not functioning on tiles with rails/platforms
    • Fix a bug allowing placement of blocks on some outside walls of player stations
    • Fix Triplod not registering in monster collection when captured
    • Fix final ore type not being listed in navigation interface for some planets
    • Fix placement of a boulder trap in a challenge room
    • Fix rustick being affected by physics forces/collisions
    • Make airless space areas actually airless and require breath protection
    • Fix tier 4 mech bodies not protecting against radiation
    • Fix penguin weapon shop not unlocking when repeating weapon testing mission
    • Fix passive monsters becoming aggressive when player engages hostile monsters
    • Fix some systems not zooming out far enough in nav and planets going out of view
    • Fix a bug causing a navigation crash when selecting gas giants
    • Fix objects with minimum / maximum liquid levels not being broken
    • Fix item drops being stuck in force regions at top / bottom of world
    • Fix quest indicators being affected by world lighting
    • Fix bug preventing some background tiles from being painted
    • Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
    • Fix some bugs when dual wielding rail hooks
    • Prevent activating techs during mech deployment
    • Don’t show the ‘E’ hint in dialog sequences that are not skippable
    • Fix a bug where navigation could be canceled after consuming fuel but before starting flight
    • Rework behavior of hoverbikes in zero gravity
    • Boats no longer sail out of water
    • Add an icon to Tonauac’s safe fall blessing
    • Add a few more mech horns
    • Prevent rail trams from driving off the ends of active stops
    • Modding API Changes
      • Add world.setDungeonId binding

    Read Full Article on Starbound...
     
  2. Earthquake

    Earthquake Sizzling Bacon Official ILB RP

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    Not enough typos fixed....
     
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