Info Port Lux Guidelines

TheHanako

Roleplay Manager
Nov 29, 2018
79
62
18
19
Melbourne, Australia
Port Lux Guidelines

739

Within this guide, we will go through the rules and regulations in easily digestible sections.
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< IMPORTANT: Global Rules still apply to Port Lux. >
>Global Rules<


[A] What is the moderated casual hub? How is it different from the normal casual hub?

- This Hub is allocated to players who wish for a more serious RP experience that doesn't completely break immersion through various aspects that may be seen as disturbing to the environment, some of these being: Players not looking to actually RP; Builders, Modders, Casual Players, etc.

- Unlike the new Bacon's Town Hub (which also doubles as an RP Hub), players are unable to build on Port Lux, but RP Staff and various allocated Staff Members and Builders are given to plan and schedule builds to be done on the hub when necessary. These are typically for events, new buildings for player entertainment, and so on.

- The Moderated Hub is controlled by the RP Team, this means that there are various rules and regulations that must be adhered to. This ensures that the RP experience on Port Lux is fun and fair.

NOTE: We wish to focus on the community on this hub to make it fun and fair for everyone. While something may not be entirely what you desire, please remember that when we decide upon something big such as an event, we try to take all corners of the community into consideration.



[ B ] RP Staff [What is expected from you and them]

1. Staff have the ability to step into any argument and make the offenders settle their argument with a dice-roll or void if both parties cannot come to a mutual agreement.

2. Any RP Staff Member that stops an RP to settle an argument should be trusted to take character skill and strengths into consideration and determine the dice chance if necessary to the situation. Any decision the RP Staff Member comes to is final and must be listened to - non-compliance or disagreement will likely result in the RP being voided. However, if there are multiple people in an argument and the majority do not want to void, then it is within the player's best interest to be respectful and continue with a dice-roll.

3. RP Staff are the only players that can take the role of an Aether Employee, non-RP Staff players must be given strict permission as otherwise it is strictly against the rules for a non-RP Staff player to be playing as one.

4. After the RP Team decides upon something, their word is final. If they ask you to stop something, then you must stop.

5. RP Staff are expected to help the players that are considered disruptive to RP and are required to assist players in writing their characters should they require editing/fixing in regards to their character creation, lore, balancing and so on. This is meant to keep characters balanced without intrusive moderation - but with that said, it is important to practice self-regulation and to make sure your character are fair.

NOTE: Staff are here to help; please treat them with respect.
As RP Staff, we work as a team to ensure that issues can be concluded effectively by more than one staff member.
We will maintain neutral mindsets towards all players and no one will be given special treatment.



[C] Character Creation

1. Any character made must stick to their race's limitations.
Example: An Avian lacks wings to effectively fly, just as Hylotl cannot actually breathe underwater.

2. No roleplaying gods or deities. This includes specific characters that are related to gods/deities.
Playing a character who thinks they're a god may bend this rule and thus caution is strongly advised as to not receive punishment from staff.

3. No roleplaying existing characters.
This includes any character or person from media, games, TV, etc, from our current time-frame as well as past and historical persons.

a) As an add-on to this rule, it should also be noted that referencing of specific historical trivia from a millennia ago (in-character) isn't allowed as it could break immersion. However, you can reference these if you must in a very roundabout way.
Acceptable: "There was a woman who abolished slavery in her country long ago."

Not acceptable: "In 1888, Princess Isabel abolished slavery in Brazil by creating the 'Lei Aurea'."
b) The time-frame in which the RP takes place is 31XX (That's the 32nd century).
Thus, referencing specific names of figures from a millennia ago is ill-advised.

4. No roleplaying characters made as a joke.
This specifically prohibits the use of characters used with the intention of mockery, parody, mimicry and trolling. Characters who may fall under this category by accident are advised to fix/edit their character to ensure they do not stand on the line of this rule.

5. Magic characters are allowed, however you must take upmost care in self-regulating your character's powers.
It is very ill-advised to have a character who can heal a near-death injury in on or two turns or create a black hole with a snap of their fingers.
a) When playing a magic character, you should also be aware of character who do not use magic, or any weapon for that matter. Be fair to everyone.
b) This rule also applies to non-magic users, use of overpowered tech and weaponry including nuclear bombs, missiles, large drones, etc are ill-advised for use and should be regulated just the same as magic.

6. Custom races are allowed, however please note that race mods are strictly prohibited.
If you wish to play a specific race from a mod, it may be wise to extract their spritework or sprite it yourself using the sprite tool of your choosing and spawning it in using the various generators to choose from.
NOTE: Users who use race mods actively on the server will cause it to crash, usually resulting in a swift ban of the player in question, you have been warned.

7. Do not manipulate existing Starbound lore or canon.
This generally outlines the use of manipulating facts about Starbound to fit a character's narrative.
For example: A player cannot change the political standpoint of the Apex Government/Miniknog or change the religion of the Avian race.
If you must change something about your character that may break lore or canon, please be extremely cautious and make sure that you leave existing Starbound lore out of the equation in relation to your character.

8. Player's characters should not exceed a height three times larger than the default player height.
This is to prevent players potentially causing tremendous amounts of lag to players. As a word of caution: practice safe and/or logical scaling of your character whether they be sprited through lua or what have you, as the larger your character physically is, the more lag they will cause. If a character exceeds three times the height of the default player, punishments will apply.


[D] RP Combat and Gameplay

< See also: CRP and Death Consent Mechanics >
>CRP and Death Consent Mechanics<


1. Consenting to combat means agreeing to the potential injury and/or death of your character.
However this shouldn't mean that a light relation means the character should be annihilated with your death-megacannon-laser-of-doom.
a) Always keep these fair and remember that it's probably not very fair to the other player if you try to kill them over doing things like using pepper spray to escape, pushing you away or tipping a large object your way to create an obstacle in order for them to escape (these three examples should apply strictly to characters clearly not being in a position to fight).
b) An exception to rule 1.a would be if said character put a sufficient fight and then began to use said three examples as a means to escape; this would still result in both players accepting death consent.
c) Actions such as an arrest should only count as engaging in CRP if there is violence used to subdue the target. If your character is being arrested however, you are still allowed to make an escape attempt (whether it be trickery, escaping normally, etc). CRP only begins in the act of an arrest if violence is used on either side. However, this doesn't mean you cannot resist arrest - in these circumstances, you are also perfectly allowed (as the receiver of the arrest) to resist in whichever way you deem suitable, including attacking the officer in question.

2. There is both a 6-sided and 100-sided dice available for use to add luck to risky moves or spells. While it is not compulsory to use, even for high-risk actions, it is strongly advised. Use of these dice may be more useful for magic-users.

3. Your actions must be fair to participants in the roleplay.
a) This includes but is not limited to: the amount of actions performed in a single turn, the effect an action has on the battle and the amount of time given to respond.
b) When in battle, you must make the players OOCly aware that your character is participating. Characters who are sniping from a distance, are invisible, etc. must make sure everyone participating knows what's going on to prevent complications.
c) Characters who join a fight that has an extreme difference in numbers (ie; 4 v 1) are ill-advised to participate, unless said person is joining to even the numbering. Ganking is prohibited, and often causes complications; please practice fair number matching.

Example: 4v1 is not okay, 3v2 is. 5v2 is not okay, 4v3 is. At most, there should only be a 3v1, but even then it may be unfair depending on characters.
d) If a CRP Session requires the interruption of an RP Monitor, the instigator of the fight will usually be the one who receives a greater punishment than the ones who did not instigate. This additional rule is more of a warning to make sure you know what kind of character yours is fighting before you decide to fight them.
e) Before or after a CRP Session, players are not allowed to have 'stored' charged attacks, as this can very easily be lied about and makes interaction in CRP completely unfair. If a CRP Session ends, all charged attacks will be cancelled and must not be stored for later usage.

4. Do not Metagame, Powergame or Godmode.

a) Metagaming: Knowing things your character shouldn't whether it be from outside sources (OOC) or cheating via apparently 'hearing' two people's whispering from across the map.
Powergaming: Affecting another player's character without their permission - Punching them in the face and knocking them out without a chance for them to make an action to retaliate, making another player's character a blood-relative without their permission.
Godmoding: Making your character perfect with any weapon, job, skill or task. Making your character invincible against any form of harm.
b) Retconning is also prohibited, unless it has been agreed upon by all parties involved.

5. Gunships, helicopters, tanks, cars and any other large aerial/ground-based vehicles are strictly prohibited at Port Lux, no matter the context. However, smaller vehicles such as hoverbikes, hoverboards, motorcycles and the likes are still allowed, but must be used in a reasonable manner.
a) Any and all vehicles however cannot be used for CRP or making an escape as this puts a huge, unfair disadvantage on the other players.

6. Warping away mid-CRP must require the consent of all parties involved or a fair amount of turns to proceed.
In addition to this, any form of escape without consent is seen as Combat Logging, and could result in punishment.
a) Warping will take a character 3 turns to proceed with if they are at the teleporter outside the Tavern. However, characters cannot warp away from fights indoors and (aside from the Port Lux Teleporter) require 5 turns normally to warp away when outside.

7. Once Combat has been initiated, it must be played out until the end.
One-sided voids are disallowed and require consent of both parties before the void can be acknowledged. Failure to successfully void a situation requires the scene to continue playing.
a) There is only one exception to this rule, and that is if an RP Monitor or Manager asks for a situation to be voided.

8. Do not multiclient during CRP.
Multiclienting is the use of having two or more characters of your own active on the server at once. It is easy to imagine that this may not necessarily be fair on other players, especially in a CRP situation.



[E] IC and OOC Interactions

1. Mixing OOC and IC during interactions is strictly disallowed, whether it be events, topics, beliefs, etc.
Anyone who is projecting their own personal thoughts through their character to make jabs, mockery, make discussion, etc, will be punished.

2. Please keep OOC to a minimum. In addition to this, if a person is currently OOC, do not interact with the character ICly as it may cause confusion.

3. Do not come into the Hub just to stand around with mods, weapons, items, clothes, particles, etc on you that may cause players to lag.

4. Do not spam items of any kind that may cause annoyance, including activate-able objects such as doors or the piano inside the tavern.
If you wish to play music, please make sure your song chosen does not cause lag.
Please also note that your character is expected to be playing ICly unless stated otherwise, keep this in mind when you play an instrument.



[F] Reports

- Reports relating to RP and Port Lux must be submitted via the Forums and NOT on the Discord #Support channel.

>RP Reports and Requests<

^^ Use this for any staff requests relating to Port Lux with the exception of reports that are breaches of our Community Guidelines. ^^

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Thank you for reading the Port Lux Guidelines, and we hope that you enjoy RP at Port Lux.
Stay Tasty. ~iLB RP Team
 
Last edited:

TheHanako

Roleplay Manager
Nov 29, 2018
79
62
18
19
Melbourne, Australia
I'd like to ask, what is a OOC and a IC ? Are they ways to change the color of your text in the chat, like I saw in Port Lux?
OOC stands for: Out of Character, and IC stands for: In Character.
There are ways to use different colours in your name and text.

If you want to make your name a particular colour, type /nickname <colour> <name>. eg; /nickname ^red; TheHanako. Alternatively, you can type ^reset; just after your nickname so that you name stays the colour '^red;', but your text will remain as it normally does.
Same rule is applied to coloured messages. If you want to put emphasis on a word or sentence, use whichever colour you choose, ie; ^red;, then after the word or sentence, you can type ^reset;.

If you wish for different colours that don't appear in a short list I have here, then you may want to look up the hex codes for certain colours. Here's a small list of colours that work on Starbound as just words:
^red; ^blue; ^green; ^orange; ^yellow; ^magenta; ^pink; ^cyan; ^black; ^gray; ^white; ^darkgreen; ^darkmagenta; ^darkcyan; ^darkgray;
 
Reactions: Derrick
OOC stands for: Out of Character, and IC stands for: In Character.
There are ways to use different colours in your name and text.

If you want to make your name a particular colour, type /nickname <colour> <name>. eg; /nickname ^red; TheHanako. Alternatively, you can type ^reset; just after your nickname so that you name stays the colour '^red;', but your text will remain as it normally does.
Same rule is applied to coloured messages. If you want to put emphasis on a word or sentence, use whichever colour you choose, ie; ^red;, then after the word or sentence, you can type ^reset;.

If you wish for different colours that don't appear in a short list I have here, then you may want to look up the hex codes for certain colours. Here's a small list of colours that work on Starbound as just words:
^red; ^blue; ^green; ^orange; ^yellow; ^magenta; ^pink; ^cyan; ^black; ^gray; ^white; ^darkgreen; ^darkmagenta; ^darkcyan; ^darkgray;
Thanks a lot!

btw I never saw such community before. Might stay a long while ; )
 

Katheryn Miles

Community Administrator
Administrator
Starbound Moderator
Event Organizer
Nov 29, 2018
271
50
28
I'd like to ask, what is a OOC and a IC ? Are they ways to change the color of your text in the chat, like I saw in Port Lux?
In order to add to TheHanako's response, it is also possible to use a program named "Starcheat" in order to modify your name. Doing so this way will ensure that it remains the same every time that you log into our server or another one. In addition, hexidecimal codes can be used for particularly customized colors, and the code after the name will affect the text that you enter into the chat. For example, ^#00FFFF;Sky^reset; will result in a cyan name without custom-colored text, while ^#992211;Sky^#999999; will cause a custom crimson name with gray text.

I believe that a bug still exists in the vanilla game that causes chat lines beyond the first to be cleared of colors, which means that the second color will only affect the first line of each of your messages. A game modification may or may not fix that, depending on what you find in our showcase or elsewhere.
 
In order to add to TheHanako's response, it is also possible to use a program named "Starcheat" in order to modify your name. Doing so this way will ensure that it remains the same every time that you log into our server or another one. In addition, hexidecimal codes can be used for particularly customized colors, and the code after the name will affect the text that you enter into the chat. For example, ^#00FFFF;Sky^reset; will result in a cyan name without custom-colored text, while ^#992211;Sky^#999999; will cause a custom crimson name with gray text.

I believe that a bug still exists in the vanilla game that causes chat lines beyond the first to be cleared of colors, which means that the second color will only affect the first line of each of your messages. A game modification may or may not fix that, depending on what you find in our showcase or elsewhere.
For the colored text problem I think I have the solution:
Instead of a external programm, just type ^reset; after your name. I think it will fix the bug.
 
Dec 2, 2018
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Figure I'll ask in case it happens: if a fella gets blacklisted, can and how d' ya make an appeal?