Starbound Mod Lloyd's Beacon!

Dec 5, 2018
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The item Lloyd's Beacon! has been updated:

• Fixed an embarrassing typo
• Mod is now more efficient and less resource-consuming to your comput0r machine
 
Last edited:
Mar 29, 2019
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I know, I am basically a blind fish, but I can not find the beacons in the outpost after installing the mod.
Maybe you could add the itemid in the moddescription and look into the issue?
 
Reactions: Sock_Bunny
Dec 5, 2018
32
31
18
I know, I am basically a blind fish, but I can not find the beacons in the outpost after installing the mod.
Maybe you could add the itemid in the moddescription and look into the issue?
There's no item id since it's custom (and compatible with vanilla servers!). Maybe try reloading the game if you installed the mod while you were playing?
 

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Dec 5, 2018
32
31
18
The item Lloyd's Beacon! has been updated:

Super efficiency!
[v0.4.4α]
• If a beacon is set on a players ship, attempting to use the beacon to teleport to the ship will warp you back to your own ship instead of doing nothing.
• Decreased the mod size by 2kb by optimizing the living bananapants out of all the scripts! Blame the unused tooltips .recipe files for the other 16kb.
I'm serious.
The script for Lloyd's Beacon is 1,114 bytes, and the Beacon of Returning is 208 bytes.
They use to be 1,374 bytes and 1,393 bytes.