In this tutorial we'll go over some of the basics you need to set up a (multiplayer compatible) tech mod. As the blink tech no longer exists in 1.0, we'll set up a functional alternative. Before you get started, it is recommended to unpack the assets of the game; the video guide in this thread should help with that. It is also expected that you have some basic knowledge of Lua. We'll be using the Keybinds library, so we only have to focus on getting the results we desire. The installation of Keybinds is described later on. To give you a rough idea of what you can do with a custom tech, I've linked some of my own tech mods below. LuAnimator, WEdit, Pigmenter. Contents 1. Setting up a new mod 2. Setting up the tech 3. Understanding what's there 4. Setting up Keybinds 5. Setting up the blink 6. Adding flair 7. Additional notes Thanks to Magicks for helping me write this guide. Credits for the section 'Adding flair' go to him.