Game Discussion Osiris: New Dawn

Discussion in 'Gaming Section' started by Max Bacon, Oct 4, 2016.

  1. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    "DAWN OF AZIEL" CONTENT UPDATE

    Hello, my fellow planet colonizers!

    Today we are ecstatic to announce the eagerly anticipated first major content update for Osiris: New Dawn. Coming to Steam on December 15th, the massive ‘Dawn of Aziel’ update adds tons of new equipment and items including craftable melee weapons, the heavy assault rifle, placeable landmines, new outdoor utilities (the ChemStation and 3D Printer), solar panel arrays, the long-awaited Mech, and the new frozen world Aziel.

    [​IMG]

    That's right. A new planet to explore!

    [​IMG]

    What new mysteries await you on the frozen moon of Aziel? Find out yourself on the 15th of December!

    [​IMG]
    [​IMG]

    In addition, a new skill and proficiency system will be introduced allowing you to level up your character, earning points to spend specializing in skills to suit your specific play style! Azurnium, one of the rarest mineral resources on Proteus 2, will also be available in this update, as well as the ability to mine nearby asteroids in space.

    Stay tuned as more details of the ‘Dawn of Aziel’ content update are uncovered in the coming days!
    [​IMG]

    Continue reading...
     
    JojoRBLX likes this.
  2. Pietro1

    Pietro1 Tasty Club Crispy Bacon

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    I have such a game-boner right now.
     
  3. Max Bacon

    Max Bacon Tasty Owner Bacon Chief RP Manager Tasty Club

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    The new update is looking quite amazing; if they add space that's quite cool beans. It's up to they add dedicated servers now really.
     
  4. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    UPDATE! Accessing Aziel!

    Hello space pioneers!

    We have been working around the clock on the Dawn of Aziel update and trying to pack in as much goodness as humanly possible! As of today, we feel the update is not quite ready for the live branch and needs overall balancing and additional polishing. We will be working through the weekend to ensure the best overall experience; the current plan for the Dawn of Aziel update is to push it to the live branch on Monday morning (12/19).
    That said, instead of delaying the content for our active and dedicated forum members, we want to give you access to the beta testing branch so you can play right away! As this is a testing branch (inside of an Early Access game) there miiiiiight be an issue here or there. If you have any feedback or run into any weirdness, please feel free to leave your comments here. See below for instructions on how to access the build, and have fun with your journey to Aziel!

    To access the testing branch, in your Steam Library simply right-click on the game, click on Properties, navigate to the Betas tab and under "enter beta access code unlock private betas" enter the code (without quotes): "ExperimentalZone"
    Be sure to CLICK on check code (do not press enter) and then select "beta - public beta" from the dropdown menu! Download the update and launch!
    Have fun!
    -OsirisCam

    PS: If you do choose to check out the new Beta testing branch, it is recommended that you start a new character in the testing branch, rather than using any of your current characters.

    NOTE: Characters and progress will NOT transfer to the official build on Monday!
    Characters created in the beta branch WILL disappear.
    Characters from before the beta branch will NOT.
    The beta branch can essentially be thought of as a totally seperate game in terms of save data.

    Continue reading...
     
  5. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    "Dawn of Aziel" Patchnotes (Build 0.1.087)

    Hello there, explorers of Gliese 581!
    Here are the full patch notes for the Dawn of Aziel update! We snuck in a quite a few extra things over the weekend!

    Base Structures
    • Biodome can now grow and harvest plants
    • ChemStation is now functional and buildable
    • 3D Printer is now functional and buildable
    • Flood lights is now functional and buildable
    • Path Lights is now functional and buildable
    • Placeable walls system
    • Landmines is now functional and buildable
    • Shower function - temp speed increase and cleans suit
    • Desk function for using laptop
    • Couch functional - temp raises HP
    • 2 new solar panels that power surrounding systems is now functional and buildable
    • Added smart bins to Biodome for faster plant growing
    • Excrement Collector for human waste gathering is now functional and buildable
    • Most structures and utilities can now be custom colored, these colors are saved
    • Added LEDs to Inflatable dome for easier finding at night
    • Added Compass marker for Inflatable dome
    • Added laptop inside of Inflatable dome
    • New structure planting for more forgiving structure and utility placement

    Aziel - New Moon World
    • Aziel new moon playable
    • 4 new minerals on Aziel - Mercury, Obsidian, Nickel, Tungsten
    • Lava oasis on Aziel
    • Lava Plant - new harvestable plant on Aziel
    • Aziel Giraffe - new creature on Aziel
    • Aziel Salamander - new creature on Aziel

    Environment
    • Azurnium
    • Crashed satellites and other easter eggs that hold valuable information and materials
    • Temperature system - player is now vulnerable to extreme outdoor temperatures
    • Meteors now drop space rocks
    • Meteors do damage to player on impact
    • Meteor showers more frequent on Proteus 2
    • Minerals have 34% less hit points
    • 4 new harvestable plants on Proteus 2
    • Balance - shorter nights on Proteus 2
    • Custom Music soundtrack for space
    • Space walking now has no sound (there’s no sound in space)

    Player Abilities
    • Laptop computer is now functional for decoding found disks
    • Decoding minigame for decoding disks
    • Proficiency system for learning new abilities
    • Skill tree system

    Crafting
    • Asteroids in space are now minable
    • 11 drugs each with their own enhancements to the player (speed, stamina, strength, etc)
    • Building objects can now be rotated at 45 degree intervals instead of 90 degrees
    • Cryptex decoded disks
    • Heat Cell is now craftable
    • Reactor Cell is now craftable

    Weapons
    • 4 new craftable melee weapons
    • Heavy Assault Rifle is now functional and craftable
    • Chisel has higher critical hit damage
    • Heat Pistol is now functional and craftable
    • Reactor Pistol is now functional and craftable
    • Pistol shooting can now auto fire by holding down shoot button
    • Bullets now have chance of critical hit
    • 2 new variants of ammo for Assault Rifle and Heavy Assault Rifle
    • Chisel now has much large hit trigger for easier colliding

    Vehicles and Droids
    • Craftable and ridable Crab
    • Spaceship can now bring inventory to other planets
    • Added Compass marker for all vehicles and droids

    Creatures
    • Creatures now yield various parts of their body when raided
    • Creatures can now yield more than one item when raided
    • Better walking on Proteus 2 creatures
    • Colossus now spits acid

    GUI
    • New Main Menu system that illustrates which planet your character is on
    • Custom Key Binding
    • Player is now proper color in character screen TAB
    • Added server infestation variations to public servers
    • Revised Mission system, no need to build HAB if don’t want to
    • More color options for player suit
    • Improved structure, utilities and furniture tab systems in character TAB menu

    Fixes
    • Fixed - Creatures falling from sky
    • Fixed - Airlock builds easier
    • Fixed - glass in HAB interior
    • Fixed - Camera issues when going in and out of structures
    • Fixed - Meteors going through large rock structures
    • Fixed - Parasyte giblets
    • Fixed - walking through large base glitch going to 3rd person
    • Fixed - mouse scrolling in character TAB menu
    • Fixed - shooting and tool usage in spacewalk

    We told you it was big! ;)
    Thanks for reading and good luck out there, astronauts!

    NOTE: If you were playing on the beta branch you must opt out of the beta in order to access this update!

    Continue reading...
     
  6. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Hotfix 1.089

    Hey astonauts! We have quite a hefty hotfix for you before we leave for our holiday break!
    Check it out!

    Lots of Balancing!
    • Faster Pistol shooting
    • Faster Run and Sprint
    • Higher Stamina
    • Less O2 usage
    • Added heater to Pressurized structures including Inflatable Dome
    • Add heater when in vehicles (except Hover and Mecha Crab)
    • Main Menu optimizations
    • Added large warning when low on O2
    • Lower Mineral HP
    • Made Magnesium easier to find in Base Minerals
    • Made many items cost less - Airlock, HAB, Hallway
    • Made steel easier to build - you get two now
    • Meteor showers are less frequent and yield more minerals
    • Arachnoid spit nerfed
    • Start with 5 Assault Rifle ammo

    Fixes:
    • Crab walking sound made louder
    • skill tree descriptions fixed
    • Creatures are no longer able to walk through player built walls
    • Dying in space no longer makes you restart in low orbit but on the ground
    • Airlock: changed "Plaese Fix" to "Airlock Panel Missing. Please check all Airlock panels
    • Made Mech buildable from lab
    • fixed Creature cave spawning
    • fixed OMPA getting lost in space
    • Display solar panel range when building
    • Path Lights now light in multiplayer
    • Aziel atmosphere syncing fix
    • Easter bunny Satellites no longer appear in low orbit
    • fixed spawns If die on other planet than you saved
    • removed weather in caves

    Note - We've been getting a lot of questions about returning to Proteus from Aziel. You absolutely CAN return to Proteus 2. Due to the orbital trajectories you must see Proteus in the sky to travel there. On Aziel, this occurs during the day.

    We want to personallly thank our entire community for all their support and love during the last couple months. On a more personal note; You guys are the best community this little community manager could ever hope to have! *sobs*
    Happy holidays and happy new year to everyone! Here's to exciting things in 2017!

    Continue reading...
     
  7. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Servers are back up!

    We apologize for the downtime. We had an issue with our cloud hosting service database. That is now fixed! Servers are up and running! Please note: Photon was NOT to blame for this particular incident. There was a log file on the server that bloated to a huge size and ate up all the space. We apologize for this mistake.Thanks for everyone's patience while we worked to solve this issue. We will be keeping a close eye on the servers to avoid this kind of issue again.

    Happy new year and merry crab hunting! :)

    Continue reading...
     
  8. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Update 1.093

    Hey Astronauts! We have a nice polishing update for you to celebrate our first week back!
    Check it out!

    Update:
    • Improved HUD
    • Added Auto sort feature to backpack and inventory containers
    • Added degradation rates options to Private Universes and Solo mode
    • Removed Oxygen Replenishing beeping sound
    • Added FOV options
    • Added Draw Distance option
    • Added Debug Text Toggle option

    Fixes:
    • Made Mech destroyable
    • Vehicle shooting in Multiplayer
    • Hybrid spitting in Multiplayer
    • Plus some other small fixes

    We know some of these are long requested, and we hope everyone enjoys the new features!
    As always, thanks for supporting us! You guys rock!

    Continue reading...
     
  9. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Update 1.096

    Hey, spacefarers!
    We have a surprise update for you, tackling some long requested features and squashing some pesky bugs! And check out our nifty new loading screen:
    [​IMG]
    The highlights are improvements to Multiplayer connections (yay, less of that awful "Disconnect from server logic"!), multiple people per vehicle (GAV and Rover) AND a brand new Locator system (previously known as the map)
    [​IMG]
    The full patch notes are below.

    • Additions:
    • Added support for multiple players in vehicles (GAV and Rover only)
    • Added new loading screen with hints
    • Added a function to clean your helmet lens (K key by default)
    • Added escape pod to spawn position; harvestable for resources
    • Completely reworked map, now called 'locator'
    • Added map in ground vehicles
    • Structures now appears as 'frames' when you are placing them
    • Mecha Crab can now jump!
    • Added more panels to airlock frame

      UI:
    • Target name and HP moved to center of screen
    • Green outline on structures removed when multitool not equipped
    • Green outline is smaller and now pulses
    • Inventory menu icons resized
    • Launch button no longer shows after it has been pressed
    • Added time and hours left in day to TAB menu
    • Removed shrug animation from TAB menu

      Balancing:
    • Mineral placement refined
    • Structure degradation is now on a timer, with a reset button (Structure degradation timer is an "Abandoned timer", so if a player doesn't return to the game before the timer hits 0 others can clear it)
    • Vehicles have less HP
    • Structure walls and frames have more HP
    • Structure limit removed entirely!
    • Removed "pack up inflatable dome"
    • Inflatable Dome can no longer be repaired

      Bug Fixes:
    • Creature collision in structures has been improved
    • Days survived no longer resets to 0 after reaching 7
    • "Disconnect from server logic" should occur far less frequently
    • Ship will no longer get stuck in the air
    • Reduced lighting applied to avatar on tab menu
    • Better tree collision

    Continue reading...
     
  10. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Osiris Mission Status 02.21.17

    Ahoy space adventurers! It’s time again to start up our current development status reports for 2017 - I hope the new year has been great to you so far!

    With the start of the new year for Osiris, I had some time to reflect how far our indie development team has come since our debut at PAX West 2016 - at that time, it was still Manny (lead programmer) and myself crossing our fingers that we had it right when we made Osiris. Now, just a few months later, we’re a core team of fourteen with an amazing dedicated fanbase that keeps growing with each major update. I often have to shake my head and smile when thinking about how far we’ve come but also, how far we have yet to go!

    So, you’re all wondering what might be coming through in the next months? One of the major things we’re doing is moving to the newest version of the Unity engine - the guys at Unity have been really great with their support and we believe moving to the newest version will greatly improve visual performance… it also might enable us to do some cool new graphical effects as well.

    Now as we continue to make the game bigger and better, our player base also grows - and that’s great - but it does come with some problems. And the one problem that we’ve been monitoring lately is cheating and hacking. We know the majority of players want a fun AND fair experience when playing Osiris: New Dawn… so to those cheating and hacking, please knock it off!

    Of course, the reality is that the cheaters and hackers won’t stop and we’re working on anti-cheat measures to be implemented soon. As much as I wish we could get our anti-cheat features applied immediately, that’s just not possible for our small dev team: without going into too much detail, I work with our programmers to do a comprehensive review of each line of code to see where there might be variables that can be altered, we decide how we want to edit these points in the code, test our edits to make sure they don’t affect other lines of code, recompile the entire codebase to check for any breaks or errors, prep our test and production teams to further test the revised code, make any additional alterations, then update the public code with these changes.

    For our team, this can be a 2-3 week process which majorly impacts us in two ways (1) it takes time from fixing current bugs in the game and (2) it prevents us from spending that time to design any new features we want to add in the next coming updates. And don’t get me wrong - we definitely need to do this, but it’s a real bummer how a couple of cheaters and hackers actually impacts game development planning. For the time being, our upcoming hot patch will include a malicious/cheating player reporting feature that is basically a “band-aid” until we can properly deliver robust anti-cheat options in the future.

    I also want to make sure we set expectations right for this hot patch; based on our past updates and hotfixes, this will be a relatively minor one, with the most visible new feature being third-person shovel animations. There’s a reason for this, and you will all see this in March as we’re going to have a major update planned right around PAX East! In many ways this will be our biggest update yet and is purely driven by the feedback from our amazing community on how we can expand and improve Osiris to become the best possible game it can be. There’s too much coolness to list here and I wouldn’t want to spoil the surprise, so for starters let’s just say there’s something big brewing in the deep AND we’ll finally start learning what happened to the Osiris 1 settlers.

    [​IMG]

    In addition to a giant update we’ve been hard at work on a brand new, completely free, companion app for Osiris: New Dawn! This app will be available for Android and iOS and will feature the ability to monitor your characters, base, vehicles, basically everything you have in the game. Plus it will be an easy way to connect to your colony, plan gameplay sessions, and eventually even ask for reinforcements if you’re under attack. We plan on making the app available in March and will be developing it much like the game, by adding new features based on community feedback.

    I don’t know how many of you reading this will be at the upcoming Game Developers Conference that’s happening in San Francisco in next week, but I’ll be there briefly to showcase Osiris: New Dawn at the Unity booth as well as meeting up with people in the industry and maybe looking at some new technology or games. While these huge industry events are always fun - it’s almost like an annual high school reunion for nerds - nowadays it’s hard for me to justify spending more than just a couple of days… especially with the major update just on the horizon!


    Captain’s Log - Earth, February 21, 2017
    Mcrae - out

    Continue reading...
     
  11. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Public Beta Branch!

    Hey astronauts!
    We are pushing a public beta branch for the upcoming hotfix! Please feel free to jump in and leave any feedback and report any bugs by replying to this post or the forum post! We're doing this live Beta to test the graphics performance and texture streaming for any errors prior to sending out to a larger community, and to test the cheat reporting system.

    See below for instructions on how to access the build, and have fun!

    To access the testing branch, in your Steam Library simply right-click on the game, click on Properties, navigate to the Betas tab and under "enter beta access code unlock private betas" enter the code (without quotes): "ExperimentalZone"
    Be sure to CLICK on check code (do not press enter) and then select "beta - public beta" from the dropdown menu! Download the update and launch!
    Have fun and thanks for your patience on this one!

    PS: If you do choose to check out the new Beta testing branch, it is recommended that you start a new character in the testing branch, rather than using any of your current characters.

    Beta Release Changes:

    • Additions:
    • Added malicious player reporting and timed multiplayer blacklisting to punish malicious/hacking players
    • Added texture streaming to greatly reduce texture memory usage
    • Added 3rd person shovel animation
    • Added message to show colony member avatar spawns

      Improvements:
    • Updated Unity Engine to 5.5 which adds multi threaded graphics performance
    • Improved Ambient Occlusion and overall visual contrast and detail
    • Sound optimizations

      Fixes:
    • Packable items durability is now saved
    • Fixed HUD typesetting
    • Infinite XP via barrel bug fixed

      Known Issues:
    • Texture streaming of structures or vehicles may look fuzzy of pink at a distance, but should appear when approaching these objects. This issue is temporary and will be addressed for the next update.
    • There may be performance issues in vehicles or when hovering. This will also be addressed by the next update.
    NOTE: Characters and progress will NOT transfer to the live build!
    Characters created in the beta branch WILL disappear.
    Characters from before the beta branch will NOT.
    The beta branch can essentially be thought of as a totally seperate game in terms of save data.

    Continue reading...
     
  12. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    March Update and PAX East

    As you may know, March is a very busy month for the Osiris team! Fresh from our amazing showcase at GDC (many thanks to the lovely people at Unity), we impressed a lot of people and heard some very kind words in regards to all the great new visual upgrades we’re delivering in our next major update.

    And that brings us to some updated info regarding the upcoming patch; there’s no rest for the weary as we go straight from GDC to PAX East this weekend. While we’ve been squeezing as much time as possible to work on the patch, the reality is that we definitely need more. PAX East is an important convention event that we need to be at to meet with our core audience. We simply don’t have enough time to get the update to the point where we’re excited to deliver it to players. We want to make sure we deliver the quality you come to expect from us, and right now we don’t feel absolutely comfortable delivering on that quality by our original date of March 10th.

    That said, we ARE confident that we’ll be delivering this next patch later in March and we believe the wait will be worth it when you feast your eyes on all the huge graphical improvements (some of which can be seen on the MadeWithUnity blog that you can read here: https://madewith.unity.com/en/stories/road-to-gdc-osiris-new-dawn-survival-on-a-planetary-scale ). Weather and lens effects, volumetric clouds, ambient occlusion, depth of field, light scatter, screen space ambient shadowing… the difference visually will be night and day for the game!

    Of course, we’re working on a lot of new content as well, and the next couple of weeks should give us enough time to finalize some new features we’ve been waiting to unveil for quite some time. We’ll be showing off some of what's to come at PAX East this weekend – if you’re attending, be sure to stop by our booth to get a sneak peek at the update as well as some goodies. If you’re not, don’t worry – we’ll be on the PAX East Twitch Stage Show on Saturday, so jump on Twitch at noon EST on Saturday 3/11 to see what will be coming very soon!

    Continue reading...
     
  13. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Servers Wiped

    Hey space-farers,
    Due to our recent hacking issue, we will be performing a server wipe today. Thank you to everyone for bearing with us through this issue, and all apologies for any inconvienience the hack or the wipe has caused. We have more info incoming today regarding the future of Osiris, so please stay tuned!

    UPDATE
    And the servers have been wiped! Enjoy your fresh start everyone, and welcome to all our new players who have jumped in this weekend! :)

    Continue reading...
     
  14. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Osiris Mission Statement 3.30.2017

    It’s time once again, brave space explorers to update all of our Osiris astronauts on the current development of Osiris: New Dawn. We’ve had a crazy busy few weeks, especially with our participation at both GDC and PAX East 2017 and, for me personally, it was an awesome experience to meet with game industry vets, curious media members, enthusiastic content creators, and of course, a lot of our fans. It was especially satisfying to talk to face-to-face with fans who’ve been onboard since Early Access launch. There’s been a lot of progress and excitement with upcoming new features we are working to implement very soon. And as is the nature of game development, it’s often not a smooth sailing voyage.

    One of the bigger problems that popped up earlier this year is that we were having major memory issues; with our high detail visuals, we were really pushing the limits on memory. We could have simplified our textures, but I think that would have taken away a lot of the immersion from our game; thankfully, after a considerable amount of R&D time, we found a solution that reduced our memory usage to 80% without loss in visual quality! And after speaking to fans at PAX East who’ve been with us since Early Access, I was convinced this was the right choice as having hand-crafted landscapes with high-level to graphic detail was MUCH preferred to anything procedurally generated. It took a few weeks to get this right, but moving forward, players will see improved visual performance even on lower-end machines.

    Time is a precious resource and our dev team quickly discovered the reality of this last month with both GDC and PAX East conventions. We had great opportunities to showcase Osiris at these venues and I definitely felt we could not miss out – the obvious downside is prepping for these conventions took a lot of time out from our game development roadmap. We learned a lot on how to be more efficient in these situations and we’ll definitely be more prepared when these conventions take place so that they’re less of a “hiccup” to game development time.

    And then, there’s hacking – I mentioned last month that because of the activities of cheaters and hackers, we’ve been spending more time solving and preventing such malicious activities. None have been worse than the most recent one, which we have not-so-affectionately dubbed the “263087 hack”. This hack has affected nearly everyone, taking resources and utilities and changing their ownership. We’ve basically figured out how the problem has been caused but to demonstrate how invasive and time-consuming this hack was – we had to sift through close to 600,000 lines (no, that’s not a typo) of code just to triangulate the issue. That’s a lot of man hours wasted but we feel we’ve gotten it under control now – we’ll be conducting a server wipe today and we will be adding improved anti-cheat/anti-hacking measures that will hopefully make it much more troublesome to hackers and cheaters. We have definitely elevated our awareness of cheaters and hackers and we’ll be looking into putting in more features to prevent future malevolent activity.

    So all of these things I mentioned certainly add up to a fairly difficulty month, and right now, we’re prepping a hot-fix that should be implemented in the next few days. If things are running without any hitches, that’s when we can start prepping our major content update. It’s not the ideal situation, but it’s the best we can do right now – and rather leaving you guys in the dark and not saying anything about it, we want you to understand where we are at with the game development. I’ve always felt the need to be transparent to our supportive players – so bear with us as we get through this rough patch. There’s a lot of amazing stuff we’ve been chomping at the bit to unleash to you real soon. I know it’s cliché to say “All good things to those who wait” so… I’ll just say “all GREAT things to those who wait.”

    McRae Out

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  15. BaconBot

    BaconBot AI Bacon Robot Bacon Manager

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    Update 1.103

    Hello Space-farers!
    We've been working around the clock on this fix and we believe it brings some really huge improvements in terms of performance and stability. You'll also find some basic anti-cheat features introduced as an interim as we pursue other options.

    Additions:
    • Added malicious player reporting and timed multiplayer blacklisting to punish malicious/hacking players
    • Added texture streaming to greatly reduce texture memory usage
    • Added 3rd person shovel animation
    • Added message to show colony member avatar spawns

    Improvements:
    • Updated Unity Engine to 5.5 which adds multi threaded graphics performance
    • Improved Ambient Occlusion and overall visual contrast and detail
    • Sound optimizations

    Fixes:
    • Packable items durability is now saved
    • Fixed HUD typesetting
    • Infinite XP via barrel bug fixed
    • Nature objects no longer yield weapon experience
    • Abandonment timer was removed for Solo play and Private Universe

    Continue reading...
     

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